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Packages that use Ray3D | |
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toxi.geom | |
toxi.geom.mesh |
Uses of Ray3D in toxi.geom |
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Fields in toxi.geom declared as Ray3D | |
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Ray3D |
Ray3DIntersector.ray
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Methods in toxi.geom that return Ray3D | |
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Ray3D |
SphereIntersectorReflector.reflectRay(Ray3D ray)
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Ray3D |
Reflector3D.reflectRay(Ray3D ray)
Reflects given ray on the entity's surface |
Ray3D |
Ray3D.setDirection(ReadonlyVec3D d)
Uses a normalized copy of the given vector as the ray direction. |
Ray3D |
Line3D.toRay3D()
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Methods in toxi.geom with parameters of type Ray3D | |
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ReadonlyVec3D |
Plane.getIntersectionWithRay(Ray3D r)
Calculates the intersection point between plane and ray (line). |
float[] |
Sphere.intersectRay(Ray3D ray)
Alternative to SphereIntersectorReflector . |
float |
SphereIntersectorReflector.intersectRayDistance(Ray3D ray)
Calculates the distance of the vector to the given sphere in the specified direction. |
float |
Plane.intersectRayDistance(Ray3D ray)
Calculates the distance of the vector to the given plane in the specified direction. |
boolean |
TriangleIntersector.intersectsRay(Ray3D ray)
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boolean |
SphereIntersectorReflector.intersectsRay(Ray3D ray)
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boolean |
Ray3DIntersector.intersectsRay(Ray3D other)
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boolean |
Intersector3D.intersectsRay(Ray3D ray)
Checks if entity intersects with the given ray. |
Vec3D |
AABB.intersectsRay(Ray3D ray,
float minDist,
float maxDist)
Calculates intersection with the given ray between a certain distance interval. |
Ray3D |
SphereIntersectorReflector.reflectRay(Ray3D ray)
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Ray3D |
Reflector3D.reflectRay(Ray3D ray)
Reflects given ray on the entity's surface |
Constructors in toxi.geom with parameters of type Ray3D | |
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Ray3DIntersector(Ray3D ray)
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Uses of Ray3D in toxi.geom.mesh |
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Methods in toxi.geom.mesh with parameters of type Ray3D | |
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boolean |
TriangleMesh.intersectsRay(Ray3D ray)
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