SuperCollider One-liners

These are some single-line SuperCollider code snippets that generate interesting sounds:

// ascension
{Mix(RLPF.ar(PinkNoise.ar(0.1), Line.kr(20, 2e4, 1/((1..8)/200)), 0.05)).dup}.play

// nostalgic sci-fi music
{CombC.ar(Mix(SinOsc.ar(LFNoise2.kr(1.dup(4)*0.1,440,[1,2]*440))*0.01),0.2,[0.13,0.2],15)}.play

// busy forest
{CombC.ar(Formant.ar(LFNoise0.kr([1,0.7],8,9),LFNoise0.kr([1,0.7],4e3,4e3),200,0.3))}.play

// inverted saw
{(Saw.ar(LFNoise1.kr(1,1e3,1200),0.3)*FSinOsc.ar(SampleRate.ir/2,1)).dup}.play

// hedge trimmer
{Mix(BPF.ar(PinkNoise.ar(0.6),(1..64)*LFNoise2.kr(4,30,100), 0.01)).dup}.play

// spectral harp
{p=SinOsc.ar(1760,0,0.01.dup);p+CombC.ar(p,0.1,LFNoise1.ar(0.5,0.1,0.1),-10)}.play

// FM curio
{SinOsc.ar(1, SinOsc.ar(333, SinOsc.ar(143,0,LFNoise2.kr(0.2.dup,100,110)),1),0.1)}.play
{SinOsc.ar(1, SinOsc.ar(33, SinOsc.ar(1403,0,LFNoise1.kr(0.2.dup,10,11)),10),0.1)}.play
{SinOsc.ar(1, SinOsc.ar(14003,0,LFNoise1.kr(0.2.dup,100,101)),0.1)}.play
{SinOsc.ar(2, SinOsc.ar(6003,0,LFNoise1.kr(1.dup,200,201)),0.1)}.play
{SinOsc.ar(0, SinOsc.ar(9005,0,LFNoise2.kr(1.dup,100,101)),0.1)}.play

// blizzard
{n=LFNoise1;f=0.2.dup(8);Mix(BPF.ar(PinkNoise.ar(0.2),n.kr(f,1e3,1040),n.kr(f,0.3,0.31))).dup}.play

// fey emissions
{d=Dust.ar(2.dup);CombN.ar(BPF.ar(d,LFNoise0.ar(10,3000,3040),0.001,200),0.2,0.2,5)}.play

// sine slurps
{SinOsc.ar(0, BPF.ar(Dust.ar(10.dup)*20000, LFNoise1.kr(10.dup,4e3,4e3), 0.1),0.2)}.play

// noise slurps
{SinOsc.ar(0, BPF.ar(WhiteNoise.ar(1e3.dup), LFNoise1.kr(0.1.dup,2e3,4e3),1e-3),0.1)}.play

// feedback racket
{p=Saw.ar(440+[0,0.2],0.02);p+CombC.ar(p,0.1,LFNoise0.ar(10,0.08,0.08),-1e4)}.play
{p=Saw.ar(440+[0,0.2],0.02);p+CombC.ar(p,0.1,LFNoise1.ar(10,0.08,0.08),-1e4)}.play
{p=PinkNoise.ar(0.03.dup);p+CombC.ar(p,0.2,LFNoise0.ar(1,0.2,0.2),-1e4)}.play
{p=WhiteNoise.ar(0.02.dup);p+CombC.ar(p,0.1,LFNoise1.ar(10,0.08,0.08),-1e4)}.play
{p=Dust2.ar(200.dup,0.2);p+CombC.ar(p,0.4,LFNoise0.ar(2,0.4,0.4),-1e4)}.play

// trills
{p=[1,3,5];Mix(SinOsc.ar(800*Mix((SinOsc.ar(p*0.1)/p).round(1/6)))).dup*0.2}.play
{p=[1,2]+0.01;Mix(SinOsc.ar(1000*Mix(Lag.ar((LFSaw.ar(p*0.4)/p).round(1/6),2e-3)))).dup*0.2}.play
{p=[0.5,1,2];Mix(SinOsc.ar(1000*Mix(Lag.ar((LFSaw.ar(p*0.4)/p).round(1/8),2e-3)))).dup*0.2}.play
{p=[1,2]+0.04;Mix(SinOsc.ar(1400*Mix(Lag.ar((LFTri.ar(p*0.2)/p).round(1/8),2e-3)))).dup*0.2}.play
{p=[1,4]+0.01;Mix(SinOsc.ar(1400*Mix(Lag.ar((LFTri.ar(p*0.2)/p).round(1/8),2e-3)))).dup*0.2}.play
{p=[-4,-2,-1,1.04,2.01,4.02];Mix(LFSaw.ar([1,2.01,5.03]*100*Mix(LFSaw.ar(p.abs*0.4,0,1/p).round(1/4)))).dup*0.2}.play

// short-loops
{SinOsc.ar(LPF.ar(Stepper.ar(Impulse.ar(80), 0, 1, 512, 84), 1e3) * 20, 0, 0.2).dup}.play
{Mix(SinOsc.ar(LPF.ar(Stepper.ar(Impulse.ar(10), 0, 1, 12, [3,4,10]), 1e3) * 100, 0, 0.2)).dup}.play
{Mix(SinOsc.ar(LPF.ar(Stepper.ar(Impulse.ar(10), 0, 1, 16, [4,7,10,12]), 1e3) * 70, 0, 0.2)).dup}.play
{Mix(SinOsc.ar(LPF.ar(Stepper.ar(Impulse.ar(10), 0, 1, 16, [3,7,10,11]), 1e3) * 90, 0, 0.2)).dup}.play
{Mix(SinOsc.ar(RLPF.ar(Stepper.ar(Impulse.ar(8), 0, 1, 8, [1,2,3]), 1e3, 0.01) * 200, 0, 0.1)).dup}.play

// saw scratching
{CombC.ar(LFSaw.ar([0.49,1,1.51,1.89]*200, 0, 0.1), 1, RLPF.ar(LFNoise2.ar(0.1, 0.4, 0.6), 10, 1.1).clip(0.21,1), 15).dup}.play

// shifty feedback
{CombC.ar(SinOsc.ar(100,0,0.1), 2, LFTri.ar(1.1389,0,0.5,1.4), 80).dup}.play
{CombC.ar(SinOsc.ar(200,0,0.1), 2, LFNoise1.ar(13.8389*LFSaw.ar(0.1)+14,0.5,1.4), 20).dup}.play
{CombC.ar(SinOsc.ar(100,0,0.1), 2, LFTri.ar(LFNoise0.ar(0.2)+1,0,0.6,1.4), 80).dup}.play
{CombC.ar(SinOsc.ar(200,0,0.1), 2, LFTri.ar(LFSaw.ar(pi/9)*9+9,0,0.1,1.9), 20).dup}.play