2002 Fall


Media Arts & Technology 251

George Legrady
Andreas Schlegel

Monday 5-9pm - Estudio, Department of Art Studio, 2nd floor


Sept 30 Course Overview

Motion Sensing Interactivity

Historical Background
Art Feedback systems
Terry Winogrand

Space & Architecture
Tech Defined Arch.Space


Interactive Installation

Evaluating Interactive Effectiveness

The basic components: [Schemata]
- controller: presence, movement, gestures of the audience
- medium: mostly computer controlled but can be mechanically activated
- event: projection, sound, robotic action, etc.
- feedback, presence in space

Douglas Engelbart's Augmentation Research Center, 1968 Demo
Dan Graham, Bruce Nauman
Human-Computer Interaction HCI


Vanessa Beecroft

Christian Moeller (DVD)
Ken Goldberg Telegarden
Paul Garrin: Border Patrol, White Devil (Lyon cd-rom)

Jim Campbell [Text on Interactive Computer Art]

Interactive Heuristic evaluation

(Tutorial) Oct 03 Overview: screens, castlib, sprites, scripts, properties, variables, handlers

Oct 07 Feedback: audience/system interaction

Control Devices

Mapping Space

Surveillance/feedback Robotics Interactive


Audience motion study

Cultural/Technical Issues

Designing the Interface

Technical Strategies

Jeffrey Shaw's Legible City
David Rokeby Very Nervous system, Watch
Christa Sommerer/Laurent Mignonneau
Toshio Iwai

Michael Naimark
Scott Fisher

Simon Penny
Eric Paulos

Begin with a study of how the audience/spectator’s presence can be used as a means to create an experience or function as a control or interface design.

This involves a study of a number of things:
1. How does the space influence the action to be generated
2. The audience as a group: clustering, swarming , flocking behavior, sampling
3. Movement to be recorded in a 2D or 3D plane?
4. The individual audience: movement in the space: location, movement, timing,
5. Individual actions: body movement, limbs, facial expressions, etc.

1. Behavior: motivation, calmness, nervousness, encounters, etc.
2. Human machine interface: perception, haptic devices, etc.
3. Interface design: literal, metaphorical relations between action and event

creating the audio/visual/mechanical event, planning around limitations

1. System must identify action taking place
2. Feedback interaction to be activated
3. Feedback interaction learning process: give the spectator control
4. Interaction Narrative potential: the story has to develop and augment its complexity

(Tutorial) Oct 10 Lists, handlers (parameters), image lingo

Oct 14 Feedback: Student Presentation


(Tutorial) Oct 17 Object Oriented Programming with Lingo

Oct 21 Narrative Interface lecture: Planning the interface, Concepts for the Design


(Tutorial) Oct 25 Trackthemcolors XTRA, OSC XTRA basic functions

Oct 28 Design Concepts: Interface and Dramaturgy Research


Nov 04 Project Presentations: storyboard development/ Faculty review prior to production


Nov 11 Veterans Holiday/ Production of the prototype

Nov 18 Working Prototype: Individual reviews


Nov 25 Project Topic Lecture; Individual Meetings/lab


Dec 02 Project Topic Lecture; Individual Meetings/lab


Dec 09

Projects Presentation

Motion-controlled iterated function system Gary Thomas
Digital canvas Paul Denni
Did you know that you are being watched? George Avelino
Bora Bora Patrick Galoustian



Intersections of Art, Technology, Science & Culture, Steve Wilson's Resource links

Where the Action Is: The Foundations of Embodied Interaction, Paul Dourish, MIT Press

New Screen Media, Cinema/Art/Narrative, ed. Martin Rieser/Andrea Zapp, British Film Institute

Ctrl-[space]: Rhetorics of Surveillance from Bentham to Big Brother, ed. T. Levin, U.Frohne, P.Weibel, MIT Press

Special Edition Using Macromedia Director 8.5, Rosensweig, Que