Theodore Kim
Assistant Professor
Media Arts and Technology   
University of California, Santa Barbara   
(lastname)(at)mat.ucsb.edu   


    

    


I research topics in physics-based simulation for computer graphics, including fire, water, and virtual humans. My research has appeared in over two dozen movies, and you can see some of the results on YouTube. I run the UCSB MIRAGE Lab with Professor Pradeep Sen. I have been an Assistant Professor in the Media Arts and Technology Program at UCSB since 2011, and also have a courtesy appointment in Computer Science.

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Awards

    

Academy Award for Scientific and Technical Achievement, 2012
NSF CAREER Award, 2013-2018
UCSB Harold J. Plous Memorial Award, 2013-2014
Best Paper, Symposium on Computer Animation, 2011


    

Publications

    

    Simulating articulated subspace self-contact.
Yun Teng, Miguel A. Otaduy, and T. Kim
SIGGRAPH 2014.
[Abstract] [Project] [PDF] [YouTube]


    Subspace fluid re-simulation.
T. Kim and John Delaney
SIGGRAPH 2013.
[Abstract] [Project] [PDF] [Source] [YouTube]


    Closest point turbulence for liquid surfaces.
T. Kim, Jerry Tessendorf, and Nils Thürey
ACM Transactions on Graphics (January 2013).
[Abstract] [Project] [PDF] [Source] [YouTube]


    Turbulent Fluids. (Course Notes)
Nils Thürey, Tobias Pfaff, and T. Kim
SIGGRAPH Courses 2013.
[Abstract] [Project] [PDF] [Source (MantaFlow)]

    Physics-based character skinning using multi-domain subspace deformations.
T. Kim and Doug James
Symposium on Computer Animation (SCA) 2011. (Best Paper Award)
[Abstract] [Project] [PDF] [Source] [YouTube]


    Skipping steps in deformable simulation with online model reduction.
T. Kim and Doug James
SIGGRAPH Asia 2009.
[Abstract] [Project] [PDF] [Source] [YouTube]


    Wavelet turbulence for fluid simulation.
T. Kim, Nils Thürey, Doug James, and Markus Gross
SIGGRAPH 2008. (Scientific and Technical Academy Award)
[Abstract] [Project] [PDF] [Source] [YouTube]


    Optimizing cubature for efficient integration of subspace deformations.
Steven An, T. Kim, and Doug James
SIGGRAPH Asia 2008.
[Abstract] [Project] [PDF] [Source] [YouTube]


    Hardware-aware analysis and optimization of Stable Fluids.
T. Kim
Symposium on Interactive 3D Computer Graphics and Games (I3D) 2008.
[Abstract] [Project] [PDF] [YouTube]


    A simple boiling module.
T. Kim and Mark Carlson
Symposium on Computer Animation (SCA) 2007.
[Abstract] [Project] [PDF] [Source]

YouTube: [Beaker] [Faucet] [Spheres]

    Feature-guided dynamic texture synthesis on continuous flows.
Rahul Narain, Vivek Kwatra, Huai-Ping Lee, T. Kim, Mark Carlson, Ming Lin
Eurographics Symposium on Rendering (EGSR) 2007.
[Abstract] [Project] [PDF]


    Stable advection-reaction-diffusion with arbitrary anisotropy.
T. Kim and Ming Lin
Computer Animation and Social Agents (CASA) 2007.
[Abstract] [Project] [PDF]

YouTube: [Cavity] [Pipes]


    Fast animation of lightning using an adaptive mesh.
T. Kim and Ming Lin
IEEE Transactions on Visualization and Computer Graphics (TVCG) 2007.
[Abstract] [Project] [PDF] [Source]


    Fast simulation of laplacian growth.
T. Kim, Jason Sewell, Avneesh Sud, Ming Lin
IEEE Computer Graphics and Applications (CG&A) 2007.
[Abstract] [Project] [PDF]

YouTube: [Lightning] [Tree] [Zebra] [Four] [Laplace] [Purple]


    Texturing fluids.
Vivek Kwatra, David Adalsteinsson, T. Kim, Nipun Kwatra, Mark Carlson, Ming Lin
IEEE Transactions on Visualization and Computer Graphics (TVCG) 2007.
[Abstract] [Project] [PDF]


    Modeling ice dynamics as a thin film stefan problem.
T. Kim, David Adalsteinsson, Ming Lin
Symposium on Computer Animation (SCA) 2006.
[Abstract] [Project] [PDF]

YouTube: [Roof] [Fountain] [Star]

    Physically based animation and rendering of lightning.
T. Kim and Ming Lin
Pacific Graphics 2004.
[Abstract] [Project] [PDF]

YouTube: [Cornell Box] [Ball] [Electrodes]

    A hybrid algorithm for modeling ice formation.
T. Kim, Michael Henson, Ming Lin
Symposium on Computer Animation (SCA) 2004.
[Abstract] [Project] [PDF] [YouTube]


    Visual simulation of ice crystal growth.
T. Kim and Ming Lin
Symposium on Computer Animation (SCA) 2003.
[Abstract] [Project] [PDF]


Inside the levy dragon.
Scott Bailey, T. Kim, Robert Strichartz
The American Mathematical Monthly 2002.
[Abstract] [Project]



    

PhD Dissertation

    

    Physically-based simulation of ice formation
Department of Computer Science,
University of North Carolina
, 2006.
[Abstract] [UNC Electronic Theses and Dissertations]



    

Professional Service

    

Papers Chair
2013 ACM SIGGRAPH / Eurographics Symposium on Computer Animation (with Robert Sumner)

Posters Chair
2011 ACM SIGGRAPH / Eurographics Symposium on Computer Animation

Program Committees

  • 2008-2014 ACM SIGGRAPH / Eurographics Symposium on Computer Animation
  • 2011-2014 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
  • 2011-2012 ACM SIGGRAPH General Submissions Jury
  • 2011-2012 Eurographics Short Papers
  • 2011-2012 Pacific Graphics
  • 2010,2012 Graphics Interface
  • 2007,2009 Eurographics Workshop on Natural Phenomena


    

Teaching

    

MAT 200C: Pattern Formation, Spring 2014 [Webpage] [Tumblr]
MAT 594G / CS 290I: Physically Based Simulation and Animation, Winter 2014
CS 180: Computer Graphics, Fall 2013
MAT 200C: Pattern Formation, Spring 2013 [Webpage] [Tumblr]
MAT 594G / CS 290I: Physically Based Simulation and Animation, Winter 2013
CS 280: Advanced Computer Graphics, Fall 2012 [Webpage]
MAT 200C: Pattern Formation, Spring 2012 [Webpage] [Tumblr]
MAT 594G / CS 290I: Physically Based Simulation and Animation, Winter 2012