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Theodore Kim
Assistant Professor
Media Arts and Technology
University of California, Santa Barbara
I conduct research in physically-based simulation
for computer graphics, particularly in fluid dynamics,
solid mechanics, and multi-core techniques.
My work and research have appeared in
over a dozen movies.
For more information, see my
publications, or view some of my results on YouTube.
New: Source code for SIGGRAPH Asia 2008, 2009,
and SCA 2011 papers released here.
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