Theodore Kim   
Assistant Professor   
Media Arts and Technology   
University of California, Santa Barbara   
   


I conduct research in physically-based simulation   
for computer graphics, particularly in fluid dynamics,   
solid mechanics, and multi-core techniques.   
My work and research have appeared in    
over a dozen movies. For more information, see my    
publications, or view some of my results on YouTube.   

New: Source code for SIGGRAPH Asia 2008, 2009,    
and SCA 2011 papers released here.   

Brief Bio |  YouTube Channel |  MAT 200C |  MAT 594G |  Publications |