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Publications:

    Physics-based character skinning using multi-domain subspace deformations.
T. Kim and Doug James
Symposium on Computer Animation (SCA) 2011. (Awarded Best Paper)
[Project] [PDF] [Source]

YouTube: [Full Video]


    Skipping steps in deformable simulation with online model reduction.
T. Kim and Doug James
SIGGRAPH Asia 2009.
[Project] [PDF] [Source]

YouTube: [Full Video]


    Wavelet turbulence for fluid simulation.
T. Kim, Nils Thürey, Doug James, and Markus Gross
SIGGRAPH 2008.
[Project] [PDF] [Source]

YouTube: [Full Video]


    Optimizing cubature for efficient integration of subspace deformations.
Steven An, T. Kim, and Doug James
SIGGRAPH Asia 2008.
[Project] [PDF] [Source]

YouTube: [Full Video]


    Hardware-aware analysis and optimization of Stable Fluids.
T. Kim
Symposium on Interactive 3D Computer Graphics and Games (I3D) 2008.
[Project] [PDF]

YouTube: [Full Video]


    A simple boiling module.
T. Kim and Mark Carlson
Symposium on Computer Animation (SCA) 2007.
[Project] [PDF] [Source]

YouTube: [Beaker] [Faucet] [Spheres]


    Feature-guided dynamic texture synthesis on continuous flows
Rahul Narain, Vivek Kwatra, Huai-Ping Lee, T. Kim, Mark Carlson, Ming Lin
Eurographics Symposium on Rendering (EGSR) 2007.
[Project] [PDF]

    Stable advection-reaction-diffusion with arbitrary anisotropy
T. Kim and Ming Lin
Computer Animation and Social Agents (CASA) 2007.
[Project] [PDF]

YouTube: [Cavity] [Pipes]


    Fast animation of lightning using an adaptive mesh
T. Kim and Ming Lin
IEEE Transactions on Visualization and Computer Graphics (TVCG) 2007.
[Project] [PDF] [Source]

    Fast simulation of laplacian growth
T. Kim, Jason Sewell, Avneesh Sud, Ming Lin
IEEE Computer Graphics and Applications (CG&A) 2007.
[Project] [PDF]

YouTube: [Lightning] [Tree] [Zebra] [Four] [Laplace] [Purple]


    Texturing fluids
Vivek Kwatra, David Adalsteinsson, T. Kim, Nipun Kwatra, Mark Carlson, Ming Lin
IEEE Transactions on Visualization and Computer Graphics (TVCG) 2007.
[Project] [PDF]

    Modeling ice dynamics as a thin film stefan problem
T. Kim, David Adalsteinsson, Ming Lin
Symposium on Computer Animation (SCA) 2006.
[Project] [PDF]

YouTube: [Roof] [Fountain] [Star]


    Physically based animation and rendering of lightning
T. Kim and Ming Lin
Pacific Graphics 2004.
[Project] [PDF]

YouTube: [Cornell Box] [Ball] [Electrodes]


    A hybrid algorithm for modeling ice formation
T. Kim, Michael Henson, Ming Lin
Symposium on Computer Animation (SCA) 2004.
[Project] [PDF]

YouTube: [Full Video]


    Visual simulation of ice crystal growth
T. Kim and Ming Lin
Symposium on Computer Animation (SCA) 2003.
[Project] [PDF]

Inside the levy dragon
Scott Bailey, T. Kim, Robert Strichartz
The American Mathematical Monthly 2002.
[Project]

PhD Dissertation:

    Physically-based simulation of ice formation.
Department of Computer Science,
University of North Carolina
, 2006.
[UNC Electronic Theses and Dissertations]


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