(to appear) Roberts, C., Wakefield, G., and Wright, M. Mobile Controls On-The-Fly: An Abstraction for Distributed NIMEs. Proceedings of New Instruments for Musical Expression (NIME), Michigan, USA, 2012.
Wakefield, G., Smith, W. and Roberts, C. LuaAV: Extensibility and Heterogeneity for Audiovisual Computing. Proceedings of the Linux Audio Conference (LAC), 2010.
Ji, H., Wakefield, G. Artificial Nature: Fluid Space. ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation (Yokohama, Japan). ACM, 2010.
DOI: http://doi.acm.org/10.1145/1665137.1665153
Roberts, C., Wright, M., Kuchera-Morin, J., Putnam, L. and Wakefield G. Dynamic Interactivity inside the AlloSphere. Proceedings of New Instruments for Musical Expression (NIME), 2010.
Putnam, L., Wakefield, G., Ji, H., Alper, B., Adderton, D., Kuchera-Morin, J. Immersed in Unfolding Complex Systems. Beautiful Visualization: Looking at Data through the Eyes of Experts. O'Reilly Media, Inc., 2010.
Smith, W. and Wakefield, G. Augmenting Computer Music with Just-In-Time Compilation. Proceedings of the International Computer Music Conference (ICMC) 2009, International Computer Music Association, 2009.
Wakefield, G. Makeshift, Machinic / Open. In Machine Dreams exhibition and symposium catalog, ed. Jeon, B. S. and Ji, H., 2009.
Ji, H. and Wakefield, G. Artificial Nature: Research and Development. The 2nd International Conference on Media Art and Information Aesthetics (MAIA), CAFA Art Museum Beijing China, 2009.
Wakefield, G. and Ji, H. Artificial Nature: Immersive World Making. Applications of Evolutionary Computing (Proceedings of the Evolutionary Music and Art Workshop, Tubingen, 2009), LNCS5484. Springer, 2009.
Thompson, J., Kuchera-Morin, J., Novak, M., Overholt, D., Putnam, L., Wakefield, G., Smith, W. The Allobrain: An Interactive, Stereographic, 3D Audio Immersive Virtual World. International Journal of Human Computer Studies Volume 67, Issue 11 (Special issue on Sonic Interaction Design), Elsevier, 2009.
Smith, W. and Wakefield, G. Computational Composition and Creativity. Proceedings of the Media Arts Science and Technology Conference, Santa Barbara, 2009.
Ji, H. and Wakefield, G. Artificial Nature. Proceedings of the Media Arts Science and Technology Conference, Santa Barbara, 2009.
Ji, H. and Wakefield, G. Artificial Nature as an Infinite Game. Proceedings of the 2008 International Symposium of Electronic Arts (ISEA), Singapore, 2008.
Wakefield, G., Kuchera-Morin, J., Novak, M., Overholt, D., Putnam, L., Thompson, J., Smith, W.: The AlloBrain: an Interactive Stereographic, 3D Audio Immersive Environment. Proceedings of the 2008 ACM Sonic Interaction Design Computer Human Interaction Conference, Florence, 2008.
Ji, H. and Wakefield, G. Artificial Nature as an Infinite Game. In Proceedings of ASIAGRAPH 2008, Shanghai, China 2008.
Smith, W., Wakefield, G.: Computational Audiovisual Composition using Lua. Transdisciplinary Digital Art: Sound, Vision and the New Screen, Communications in Computer and Communication Science, Springer, 2008.
Amatriain, X., Castellanos, J., Höllerer, T., Kuchera-Morin, J., Pope, S., Wakefield, G. and Wolcott, W.: Experiencing Audio and Music in a Fully Immersive Environment. Sense of Sounds, Lecture Notes in Computer Science, Springer-Verlag, 2008.
DOI: 10.1007/978-3-540-85035-9_27
Zwick, R., Sklar, J. C., Wakefield, G., Hamilton, C., Norman, A., Folsom, D. Instructional Tools in Educational Measurement and Statistics (ITEMS) for School Personnel: Evaluation of Three Web-Based Training Modules. Educational Measurement: Issues and Practice vol. 27(2). National Council on Measurement in Education, Blackwell Publishing, 2008.
Wakefield, G., Smith, W.: Using Lua for Multimedia Composition. Proceedings of the International Computer Music Conference (ICMC) 2007, International Computer Music Association, 2007.
Wakefield, G. Vessel: A Platform for Computer Music Composition, Interleaving Sample-Accurate Synthesis and Control. MS Thesis, University of California Santa Barbara, 2007.
Smith, W., Wakefield, G.: Real-Time Multimedia Composition using Lua. Proceedings of the Digital Art Weeks, ETH Zurich, 2007.
Wakefield, G.: Real-Time Third-Order Ambisonic Extensions for Max/MSP with Musical Applications. Proceedings of the International Computer Music Conference (ICMC) 2006, International Computer Music Association, 2006.