2002 Fall

Instructor:
TA:


Media Arts & Technology 251

George Legrady
Andreas Schlegel


Monday 5-9pm - Estudio, Department of Art Studio, 2nd floor



Bibliography/References/Links


Sept 30 Course Overview

Motion Sensing Interactivity





Historical Background
Art Feedback systems
Terry Winogrand

Space & Architecture
Tech Defined Arch.Space

Performance/Presence

Interactive Installation







Evaluating Interactive Effectiveness

The basic components: [Schemata]
- controller: presence, movement, gestures of the audience
- medium: mostly computer controlled but can be mechanically activated
- event: projection, sound, robotic action, etc.
- feedback, presence in space

Douglas Engelbart's Augmentation Research Center, 1968 Demo
Dan Graham, Bruce Nauman
Human-Computer Interaction HCI

Lewis.Tsurumaki.lewis
Lot/ek

Vanessa Beecroft

Christian Moeller (DVD)
Ken Goldberg Telegarden
Paul Garrin: Border Patrol, White Devil (Lyon cd-rom)

Jim Campbell [Text on Interactive Computer Art]


Interactive Heuristic evaluation



(Tutorial) Oct 03 Overview: screens, castlib, sprites, scripts, properties, variables, handlers

Oct 07 Feedback: audience/system interaction

Control Devices




Mapping Space


Surveillance/feedback Robotics Interactive

 

Audience motion study








Cultural/Technical Issues


Designing the Interface

Technical Strategies

Jeffrey Shaw's Legible City
David Rokeby Very Nervous system, Watch
Christa Sommerer/Laurent Mignonneau
Toshio Iwai

Michael Naimark
Scott Fisher

Simon Penny
Eric Paulos
Stelarc

Begin with a study of how the audience/spectator’s presence can be used as a means to create an experience or function as a control or interface design.

This involves a study of a number of things:
1. How does the space influence the action to be generated
2. The audience as a group: clustering, swarming , flocking behavior, sampling
3. Movement to be recorded in a 2D or 3D plane?
4. The individual audience: movement in the space: location, movement, timing,
5. Individual actions: body movement, limbs, facial expressions, etc.

1. Behavior: motivation, calmness, nervousness, encounters, etc.
2. Human machine interface: perception, haptic devices, etc.
3. Interface design: literal, metaphorical relations between action and event

creating the audio/visual/mechanical event, planning around limitations

1. System must identify action taking place
2. Feedback interaction to be activated
3. Feedback interaction learning process: give the spectator control
4. Interaction Narrative potential: the story has to develop and augment its complexity



(Tutorial) Oct 10 Lists, handlers (parameters), image lingo

Oct 14 Feedback: Student Presentation

Lecture

(Tutorial) Oct 17 Object Oriented Programming with Lingo

Oct 21 Narrative Interface lecture: Planning the interface, Concepts for the Design

Lecture

(Tutorial) Oct 25 Trackthemcolors XTRA, OSC XTRA basic functions

Oct 28 Design Concepts: Interface and Dramaturgy Research

Lecture

Nov 04 Project Presentations: storyboard development/ Faculty review prior to production

Lecture

Nov 11 Veterans Holiday/ Production of the prototype

Nov 18 Working Prototype: Individual reviews

Lecture

Nov 25 Project Topic Lecture; Individual Meetings/lab

Lecture

Dec 02 Project Topic Lecture; Individual Meetings/lab

Lecture

Dec 09

Projects Presentation


Motion-controlled iterated function system Gary Thomas
Digital canvas Paul Denni
Did you know that you are being watched? George Avelino
Bora Bora Patrick Galoustian

Lecture

References

Intersections of Art, Technology, Science & Culture, Steve Wilson's Resource links

Where the Action Is: The Foundations of Embodied Interaction, Paul Dourish, MIT Press

New Screen Media, Cinema/Art/Narrative, ed. Martin Rieser/Andrea Zapp, British Film Institute

Ctrl-[space]: Rhetorics of Surveillance from Bentham to Big Brother, ed. T. Levin, U.Frohne, P.Weibel, MIT Press

Special Edition Using Macromedia Director 8.5, Rosensweig, Que