Altered Perception

 

MAT200C Winter 2003 Installation Proposal
Julian Herring
 

Concept

 

Who/When/Where?

 

Implementation Details

 

Why?

What would draw people to use this system? First of all, it will be fun, since it will be designed like a game and have multi-user interaction. Second, it will be interesting since people who use the system will be exposed to new visual and auditory perceptions of the world. The project should also encourage users to take a deeper look at who they are and how they are a part of the vast community of organisms on the Earth.

Many deep questions are posed by presenting an environment in which people can:

  1. Remove themselves from the "real" environment in which we live as humans.
  2. Put themselves into the virtual body of another species within a virtual environment modeled after the "real" environment.
  3. Experience the world through a potentially infinite number of perceptual filters.

By interacting with this installation, users would be able to experience the freedoms and limitations of other animals' bodies. They would experience how similar and different we are from other species. The context of the installation also has the potential to bring up questions of evolutionary theory, bio-technology and ethics, artificial intelligence, the role of the computer system with which all the interactions take place, and many other issues. Imagine if we could literally engineer ourselves to have the body of another species with the mental capacity of a human. The engineering of the alien is very possible, given today's computer advances, and this installation is designed to show people the consequences of such engineering.

The design of the virtual world could also change the perspective of the user. For example, if the world is made up of water, grass, and trees, it would be like immersing oneself into the environment in which many animals exist (an environment without much direct influence by humans). This type of world would allow us to see what it is like as an animal who doesn't even consider the existence of humans. Given today's human-centric society, this would be a very interesting environment to explore, since as humans we can rarely escape the influence of our society. The system could also be designed to include virtual worlds that are human-centric to varying degrees. This would stimulate examination of issues concerning the survival of different species trying to live in the environment humans have created. For example, what do sea gulls experience on a beach that humans use? And finally, one could design a complete fantasy environment (many current-day console games are designed in this way). This too could be potentially interesting, but is common in entertainment and might not raise many new questions.

A good design for the game might be to have the virtual world change over a period of time. The simulation would start in a state which resembles present-day species' population levels and land/water usage. The world could then evolve to exhibit more human influences, including the built environment. Species' poulation levels could change depending on food and habitat availability. The human population level would also change, and catastrophic events affecting all animal populations could occur.

The end result of this is an installation which can be intersting to all types of people. It will be both entertaining and mentally stimulating. It will evolve and create many ways to experience virtual life. Ultimately, it will bring us to a place where we can experience altered perceptions.