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             KNOWBOTIC 
              RESEARCH   
            http://www.? 
              
            
               
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                1995, Dialogue 
                  with the knowbotic South | 
               
               
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                1995, Dialogue 
                  with the knowbotic South | 
               
               
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                1995, Dialogue 
                  with the knowbotic South | 
               
               
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            Self-organizing 
              interactive audio installations 
                
              The SMDK simulator is a simulation chamber for mobile digital sound. 
              The digitized sounds come from the Internet and are put at the publics 
              disposal inside a dark room. The visitors explore the space of this 
              room and can activate the intertwining wreaths of autonomous sounds. 
              By means of a helmet, the user is integrated into the computerized 
              system where the sounds all have symbolic presence. These sounds 
              organize themselves, according to their similarities, inside a sound 
              database. Each sound has a particular signature which it is possible 
              to identify. So the sounds attract each other and come together 
              in groups according to certain affinities. But the system remains 
              a fluctuating one, since each sound has a certain number of particularities 
              and can therefore leave one group for another. Within the computerized 
              space, isolated groups can therefore be made out. The visitor is 
              represented by a cursor which he or she moves, setting off the reorganization 
              of the sounds. 
               
               
            A 
              sound system in virtual reality 
               
              The visitor is an active part of the whole system. Without spatial 
              dissociation, this visitor is part of the mobile digitized audio 
              environment, the SMDK, designed on the basis of a scientific model. 
              Immersed in this virtual universe, the visitors action sets 
              off a sound effect in real space and transforms the initial environment. 
              In order to navigate inside this system, the visitor is equipped 
              with a monocular display helmet. With one eye, the visitor has access 
              to the virtual space and with the other he or she can simultaneously 
              explore the real space. The information coming from the virtual 
              space is presented, notably, in the form of diagrams which show 
              the relative distance between the different sound groups, and a 
              typology of the sounds themselves. By his own movements, the visitor 
              can intervene on the data. 
               
               
              The loss of precision of different 
              objects  
               
              Within the frame of the networks, different objects are associated 
              in a rough and ready manner, under the pretext of reaching new knowledge. 
              This strategy, this process, leads in reality to a loss of definition 
              of the different objects. In order to create events, the Knowbotic 
              Research group is pushing even further in this direction, seeking 
              to bring objects out of their usual delimitations and to make them 
              malleable. Since the objects are no longer presented as such, it 
              is possible to intervene on them and to modify them  to cross 
              their frontiers. It is a very complex activity, in which it is possible 
              to envisage the creation of relations between objects. Thanks to 
              the visitors interaction with the digital elements, these 
              are permanently modified within the clearly defined limits of the 
              installation.  
             
              1995, Dialogue with the knowbotic South 
            This installation, 
              set up in liaison with the Antarctic, integrates computerized data 
              collected in the field with the data processed by knowbots, intelligent 
              active agents, at large on the internet. The user interacts with 
              these knowbots in a virtual environment, by means of a viewing helmet 
              and a three dimensional audio system. 
              
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