:Report : Artificial Intelligence
schedule MAT200A 02W
Report by: Doug McCoy
What is Artificial Intelligence?
Well there seems to be only slight agreement on that subject. Webster's
Dictionary defines AI as "the capability of a machine to imitate intelligent
human behavior". Other give lengthy scientific or abstract philosophical
definitions. But one that I found seems to fit quite well. Dr Russell Beale
of the University of Birmingham's CS department is quoted as saying,
"AI can be defined as the attempt to get real machines to behave like the ones in the movies."
|General Links about AI||
Artificial Intelligence Tutorial Review
A General overview of AI by the AAAI
Google search: AI
|A few ways AI is being used in Research and Industry|| Artificial Intelligence is a broad field with many real world applications.
Many things from speech and image recognition to language translators to
search engines to space exploration have elements of AI incorporated in them.
Both scientists and artists have taken advantage of AI's inherent "learning
and understanding" capabilities to enhance their creations.
Speech recognition is related
to a computer's ability to convert spoken language to text.
Yahoo search: Speech Recognition
|Natural Language Processing|| The goal of Natural Language Processing (NLP) is to design and build
a computer system that will analyze, understand, and generate languages
that humans use naturally, so that eventually you can address your computer
as though you were addressing another person.
Google search: NLP
|Games|| GameAI.com: Dedicated
to the topic of AI in computer games
Software Agents are computer
systems to which one can delegate tasks. Software agents differ from conventional
software in that they are long-lived, semi-autonomous, proactive, and adaptive.
MIT Media Lab: Software Agents
Stanford University: Adaptive Intelligent Agents
Affective computing is computing
that relates to, arises from, or deliberately influences emotions.
MIT Media Lab: Affective Computing
|A few ways AI is being used in Art||
The Virtual Theater project
|MIT Media Lab||
The Conductor's Jacket
Orpheus, the affective CD player
Romeo & Juliet in Hades
|Georgia Tech Topological Media Lab||
Ray Kurzweil's AARON screen saver