import processing.opengl.*; p p[]; void setup(){ size(screen.width,screen.height,OPENGL); smooth(); p=new p[37*100]; for(int i=0; iwidth+100)x=xp=-10; if(y<-10) y=yp=height+10; if(y>height+10)y=yp=-10; line(xp,yp,x,y); xp=x; yp=y; } }