Media Arts and Technology
Image: Basak Alper, Graham Wakefield, Wes Smith, Lance Putnam
Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.
In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.
The AlloSphere - The AlloSphere is a large sphere, ten meters in diameter, made of perforated aluminum, that is designed to provide multimodal representations of large-scale data in a fully immersive, 3D environment.
"We Are Stardust" - An installation that maps the sequence of NASA space observations from 2003 to the present by the Spitzer Space Telescope.
Multimodal Representation of Quantum Mechanics: "The Hydrogen Atom" - An interactive simulation that visualizes and sonifies the wavefunction of an electron of a single hydrogen atom.
"Turbulent Topologies" - An exhibition that explores turbulence as both a formal principle and as a condition of the global metropolis.