Research and creative work at the Media Arts and Technology Program spans a wide range of topics, projects, and laboratories. Areas of interest include the following:
Research in a fully immersive, spherical visualization environment with applications in science, engineering, and the arts.
JoAnn Kuchera-Morin, Curtis Roads, Andres Cabrera.
Research and development of a new generation of software and hardware tools to aid in media-based composition, sound spatialization, sound synthesis, and notation of electronic music.
The Experimental Visualization Lab is dedicated to research, experimentation and projects in optical-computational, and multi-media based visual and spatial data visualization.
Human-centered programming languages, creative systems engineering, computational fabrication. Creating flexible hardware and software platforms that allow artists, designers, and engineers to combine computational abstraction, automation, and generativity with direct-manipulation, manual control, and physical materials.
Matthew Turk, Tobias Hollerer
Research in imaging, interaction, and innovative interfaces - a mix of computer vision, augmented reality, mobile and wearable computing, and human computer interaction.
Haptics, Robotics, and VR. Investigating fundamental mechanisms of touch perception. Creating new technologies to enable people or robots to interact via the sense of touch.
The Systemics Lab is devoted to the creative exploration of the edges of art, science and technology research with a special focus on robotics, interface design, signal processing, embedded systems, sensors and sensor networks, communications, applied aerospace systems, biological computing paradigms, sustainable computing paradigms, cybernetics and systems theory in general. The lab is equipped with multiple computer workstations, hardware prototyping facilities, and several exploratory micro-ecologies.
Research in Worldmaking + Social VR, future cinema, transvergence, transarchitectures and algorithmic morphogenesis, archimusic, immersive, performative, interactive arts, digital humanities, THEMAS (research and pedagogy framework advancing beyond STEM/STEAM model, to include Technologies/Humanities, Engineering/Mathematics, Arts/Sciences).