Sabina Hyoju Ahn is an artist engaging with various media represented through auditory perception, tactile sense, visual elements and a mixture of digital and analog technology. Her research seeks to find hidden rules and patterns in natural elements and multi-layered relationships between human and non-human beings by translating imperceptible data in natural elements into different perceptual experiences. In her work, biological materials are often used, combined or connected to machines, and transformed. Her recent research focuses on the physical nature of the human perceptual system driven by a post-digital media concept and applying a contemporary scientific and artistic research method.
Alejandro Aponte-Lugo is a researcher born and raised on the beautiful island of Puerto Rico. He earned his bachelor's degree in Mechanical Engineering from the University of Puerto Rico, Mayagüez. Alejandro’s undergraduate research spans instrumentation development, mechanism design, biomedical devices, assistive technology, digital fabrication, robotics, and user-centered design. As a graduate student, Alejandro focuses on the intersection of instrumentation development, system design, and digital fabrication, using computational methods to explore new multimodal interactions that bridge the gap between physical and virtual experiences. His work aims to leverage emerging XR and AI technologies to revolutionize hardware design for interaction and user-centered data collection, particularly in assisting users with complex physical tasks. Alejandro’s master’s research centered on system design, digital fabrication, interactive multimodal interfaces, and egocentric data collection, with publications at top HCI conferences, including CHI '23, UIST '23, and DIS '24. His master's final project explored user-centered hand mobility profiling, leading to the development of grasp-proximate user interfaces based on reachability and motion cost for user-specific fabrications. Now pursuing his PhD, Alejandro continues to explore instrumentation development and system design, utilizing digital fabrication and computational methods to create innovative physical interaction tools that uncover new ways to connect the physical and virtual realities with a focus on XR and AI physical task guidance applications.
Emma's work focuses on memory and mundanity. In her free time, she can be found inline skating.
MAT MSc student, PhD student in Music
deniz (at) mat.ucsb.edu
Deniz Çağlarcan is a Los Angeles-based composer, violist, and conductor initially from Istanbul, Turkey. He investigates the sonic quality of electronic music by any means and realizes this idealized environment as a model for his musical language. Çağlarcan’s music explores the interaction between acoustic instruments and electronic sounds within their sonic morphology. Besides, he is intrigued to create an environment by utilizing various immersive audio techniques as well as visuals and spatial elements that surround the audience. He performs interdisciplinary works collaborating with media artists, computer graphics developers, and machine learning engineers.
His works include solo instrumental pieces, chamber music, large ensembles, tape/electroacoustic works, live-electronic, mixed works, audio/visual compositions, site-specific sound installations, arrangements as well as film and video games scores.
Besides his composition career as a violist, he performs in solo concerts, chamber music, new music ensembles, and popular music. He is also co-founder of the ADE Duo ensemble.
He studied orchestral conducting for over eight years, and at Central Michigan University, he continued very in-depth study with José-Luis Maúrtua.
He holds degrees in Master of Music in Viola Performance from Central Michigan University and a Master of Arts in Composition from Bilkent University.
Çağlarcan is currently a Ph.D. student in Composition studying with João Pedro Oliveira and Master of Science in Media Arts and Technology with Curtis Roads at the University of California, Santa Barbara.
He has studied with notable composers and performers; Mark Andre, Beat Furrer, Tolga Yayalar, Bruno Mantovani, Ken Ueno, Pierluigi Billone, Clara Iannotta, Alberto Posadas, Isabel Mundry, Ulrich Kreppein, Laura San Martin, Jay C. Batzner, Alicia Valoti, Sheila Browne, Scott Woolweaver, Yuri Gandelsman, Tatjana Masurenko, Walter Küssner, Hartmut Rohde, Alexander Zemtsov, Ulrich Mertin, Christine Ruthledge.
Ana Maria Cardenas (She/Her/Ella) is a PhD student in the Media Arts and Technology Program in the Expressive Computation Lab. She received her M.S. in Information at the University of Michigan, her B.S. in Computer Science, and a B.A. in Design at Universidad de Los Andes in Colombia. She has worked with the Museum of Memory in Colombia to create AR exhibitions for narratives of the armed conflict in Colombia. She has also worked with companies like Snap and Adobe, exploring AR’s use for social connection, storytelling, and performance.
Ana Maria is interested in creating technologies that support storytelling and foster human connection through narrative. She has experience designing and developing Augmented Reality experiences and studying users’ interactions with them. In her research, she is particularly interested in supporting artists, institutions, communities, and organizations using Augmented and Virtual Reality to create narratives that help foster empathy and understanding of sensitive stories.
Pingkang Chen focuses on designing and developing immersive audio experiments, specifically on spatial hearing perception and evaluation. He has an in-depth background with all major spatial audio-related formats and off-the-shelf/custom equipment, enabling him to achieve immersive spatial audio interaction and user experience. He holds an MA in Audio Technology from American University, Washington, D.C. His work has been published by the Audio Engineering Society, where he recently received the 'Best Student Paper' award at the 157th AES International Convention. Outside of his work in immersive audio, Pingkang is a well-rounded musician with credits including national award-winning productions.
Hyun Cho is a Southern California– and Seoul–based media artist and researcher whose work bridges virtual reality, AI systems, and experimental game design. Her practice examines social dynamics and the politics of communication in digital environments, often using friction and intentional constraints as design strategies. Cho holds an MFA in Design Media Arts from UCLA and is currently pursuing the MS/PhD in Media Arts & Technology at UC Santa Barbara. Through playful narratives and interactive mechanics, her projects invite audiences to reflect on human–technology relationships and the evolving forms of sociality emerging in virtual spaces.
Jon is a multimedia artist and researcher investigating the philosophy, history and design of computational technologies. He has worked on several design projects in accessible technologies, interface design and speculative design. His previous work has cross fields of fabrication, tactility, haptics, way-finding, computer vision, and visual design. Previously, Jon has worked in videography, communication and marketing for almost two decades in entertainment and academia.
Payton Croskey is a tech justice scholar designing liberatory tools for a more just world. She is a Ph.D. student in Jennifer Jacob’s Expressive Computation Lab at the University of California, Santa Barbara (UCSB), a 2025 recipient of the National Science Foundation (NSF) Graduate Research Fellowship (GRFP), and a 2025 Processing Foundation Fellow. Her research sits at the intersection of Artificial Intelligence (AI), Augmented Reality (AR), and Afrofuturism, where she develops theoretical frameworks and technical methodologies for ethically collecting, storing, and modeling Black cultural data in AI and AR. This is a continuation of her undergraduate research in Princeton University’s African American Studies and Computer Science departments, where she uncovered Black and Brown efforts to resist surveillance systems. Payton is also the former creative content director and lead researcher of Ruha Benjamin’s Ida B. Wells Just Data Lab, where she collaborated with grassroots organizations, led the lab’s inaugural international conference and developed a transformative digital repository of liberatory technologies housed on GitHub.
Italo Rojas is a Chilean Civil Engineer from the Pontificia Universidad Católica de Chile, sustainability consultant, and emerging media artist exploring how technology, ecology, and human experience can co-evolve. With years of experience supporting organizations in climate strategy through leadership, data analysis and design thinking, his work bridges rigorous systems thinking with creative experimentation.
As an artist, Italo investigates regeneration and future ecologies where humans, nature, and artificial intelligence coexist in symbiotic balance. His practice spans interactive media, procedural art, neuroaesthetics, and regenerative design, seeking new ways to perceive, interpret, and collaborate with the living world.
Stejara Iulia Dinulescu holds bachelors degrees in Psychology, Studio Art, and Creative Computation from Southern Methodist University. She is currently a fourth year PhD candidate in UCSB’s Media Arts and Technology Department, and is a 2021 National Science Foundation Graduate Fellow. Her doctoral research is on the development of haptic technologies that enable the sharing and reproduction of our touch experiences. Through her work in the Re-Touch lab, advised by Yon Visell, she is constantly learning about designing technologies for the sense of touch, perceptual phenomena arising from social touch, and wearable soft robotics for augmenting functionality of the body. Her physical and media art practice additionally consider topics of perception and behavior, agency, free will, consciousness, embodiment, and computational intelligence.
MSc student
ruoxi_du (at) mat.ucsb.edu
Ruoxi Du is a media artist and researcher whose work sits at the edges of sound, visuals, and interactive systems. She is interested in what happens when audio meets physical space, motion, and computation — immersive installations, generative music, machine learning. She is drawn to the moment when sound becomes something you can see or move through.
Ruoxi has a B.A. in Art of Recording and is currently in the M.S. program in Media Arts and Technology at UC Santa Barbara, where she is going deeper into music information retrieval and spatial audio. Her installation work won second prize at the Shaanxi Province College Students' Art Exhibition. Her research on machine learning for jazz composition is published in Applied and Computational Engineering. She has worked in live audio and post-production for film, documentary, game, and VR projects.
PhD student
lpfreiburg (at) mat.ucsb.edu
Devon (they/them) is an artist, coder, and dancer. They are researching digital fabrication and creativity support in the Expressive Computation Lab.
Xue Gao is a PhD student in the Media Arts and Technology Program at UC Santa Barbara. Her research lies at the intersection of immersive media, serious games, and more than human perspectives in HCI. She explores how playful and game based interactions can make ecological processes, nonhuman agencies, and climate resilience challenges more tangible and emotionally resonant, especially within urban environments. Xue is particularly interested in how playful design can move communities from momentary engagement toward deeper understanding, agency, and action in the face of environmental change.
Xue holds an MLA from the Rhode Island School of Design. Professionally, she has designed climate resilient public spaces for NYCHA and created interactive tools that help residents visualize extreme rainfall and environmental risk. Her work and the projects she has contributed to have been exhibited internationally in Britain, India, South Korea, and China, and recognized with honors such as the ASLA NY Merit Award and the International Busan Design Award.
Yuehao Gao’s academic focus spans across music composition, media technology, cognitive neuroscience, and artificial intelligence. As an international student, Yuehao was originally trained with both Western and Chinese classical music. He then pursued his undergraduate degree at Northeastern University (Boston) with a combined major between computer science and music technologies, where he started his studies in music composition, analysis, audio signal processing, computer algorithms, and software engineering, and designed a machine-learning-base chord and harmony recommendation software for his graduate project.
Currently, Yuehao focuses on the aesthetic value of music and its impact on human emotion, creativity, and cross-cultural understanding. He utilizes artificial intelligence, neuroscience experimental data, and mathematical models to explore how music is perceived and understood, and how music brings genuine pleasant experiences for listeners, eventually boosting the harmonicity of societies. His journey reflects on his interdisciplinary approach to deepen our understanding of music’s role in human experiences.
Amanda Gregory is a multimedia researcher and sound artist pursuing a PhD in Media Arts and Technology at UCSB with an emphasis in Cognitive Science. Her research focuses on the development of immersive audiovisual systems for investigating consciousness phenomena, interspecies communication, and multi-scale pattern emergence through empirically-validated experiential paradigms.
She holds a Master of Music in Opera from Manhattan School of Music, currently serves as a research affiliate with META Lab at UCSB, is a remote resident at the Santa Barbara Center for Arts, Science and Technology (SBCAST), and is an alumna of the Diverse Intelligences Summer Institute and the Design Science Studio. Gregory's work has been featured at venues and events such as BrainMind, DWeb, Neurotherapy Conference, NeuroLeadership Institute, Science of Consciousness Conference, Contemporary Arts Museum Houston, Google I/O Conference, Obscura Digital, Global Energy Conference, Sivananda Ashram, Museum of Art Santa Barbara, Gray Area Foundation for the Arts, Museum of Sensory and Movement Experiences, Synesthesia Festival in Portugal, the Diverse Intelligences Summer Institute, Zunya, and the 4DSOUND Institute.
Gregory's research integrates neurobiology, psychophysiology, consciousness studies, environmental science, and quantum physics. Her sound experiences synthesize vibrational resonance theory, live voice-generated psychoacoustics, environmental frequencies, neural oscillation patterns, biorhythm sonification, electromagnetic field frequencies, and multi-scale vibrational coherence. Previous implementations have incorporated motion capture systems, projection mapping, and extended reality interfaces. Her current research focuses on integrating data sonification and micro sound particalization with 4D acoustic spatialization across the full spectral range (sub-20 Hz to >20 kHz), investigating self-similar geometric morphologies and logarithmic spiral invariances that manifest across multiple orders of magnitude in natural systems—from quantum phenomena to cosmological structures.
Gregory's research initiatives include computational audiovisualizations of the Nested Observer Window Theory of Consciousness (Schooler & Riddle) and the Three Dimensions of Time Theory (Schooler), examining their hierarchical organizational patterns across dimensional scales. This work extends to the sonification and visualization of multi-scale temporal dynamics, with particular focus on comparative chronobiology and species-specific temporal perception. In collaboration with organizations utilizing AI to decode biocommunication, she is developing species-specific compositions tailored to the hearing ranges and vibrational sensitivities of diverse life forms—from marine mammals and laboratory mice to old-grove trees in forests and brain organoids within UCSB's molecular biology lab.
Her research pipeline extends from prototyping in UCSB's AlloSphere and TransLab facilities to large-scale venues like the MSG Sphere, while maintaining parallel development of accessible versions that translate full-spectrum acoustic therapies and theoretical consciousness and nature of reality exploration paradigms to standard stereo and display configuration.
Ultimately, Gregory's research aims to advance understanding of the interconnections between human consciousness, hyperdimensional environmental dynamics, and multi-scale emergent networks through empirically-grounded methodologies that bridge theoretical frameworks with phenomenological understanding.
PhD student
zhifanguo (at) ucsb.edu
Zhifan Guo is a product designer and HCI researcher whose work explores digital fabrication, embodied interaction, and material-driven design. Her research investigates how computational tools and physical making practices can support creativity, expression, and meaningful everyday experiences. She also holds broad interests in user experience design, tangible interfaces, and experimental material practices. Before joining the University of California, Santa Barbara Media Arts and Technology program, she studied industrial design at Georgia Institute of Technology and Beijing Institute of Technology.
Zejun Huang is a graduate student in Media Arts and Technology at UC Santa Barbara. He previously completed dual undergraduate degrees in Product Design and Computer Science at South China University of Technology. His interests include human-computer interaction, machine learning, and embedded intelligent systems.
Fiona Irving-Beck is a multimedia artist with research experience in applied mathematics. They are particularly interested in using interactive media to explore the boundary between the digital and physical worlds. Fiona holds BA degrees in mathematics and studio art from Scripps College.
Joel A. Jaffe is an M.S. student with emphases in digital audio, electric instruments, and embedded systems. His off-campus pursuits revolve around rock music performance and production, as well as the maintenance, repair, and modification of instruments. His research investigates practical digital tools for electric instrumentalists and their development as meaningful interaction between music academia and practicing musicians.
MSc / Phd student
gevher (at) mat.ucsb.edu
Gevher E. Karboga is a musician, sound designer, and voice actor with research experience in psycholinguistics and AR/VR-based learning. She graduated from the University of Rochester with a BSc in Brain & Cognitive Sciences and a BA in Digital Media Studies, with a focus on audio for visual media. She is currently pursuing an MS/PhD in Media Arts and Technology and is interested in exploring how human perception and sound shape immersive storytelling.
Nefeli Manoudaki is an architect-engineer, media artist, and Ph.D. student in Media Arts and Technology at UC Santa Barbara, working under Prof. Marcos Novak. Her practice explores the intersection of nature, sensory experience, and design through immersive environments and installations that combine emerging technologies with computational design. Her research engages AI, immersive systems, and bio-inspired architectural forms across tangible and digital media, including XR and AI. Guided by morphological and cognitive principles, she develops experiences that reorient audiences toward the natural world through multisensory and spatial means. Her work has been exhibited at ISEA, ACM SIGGRAPH, IEEE VISAP, Ars Electronica, Currents New Media (Upcoming), and other international venues. She is Co–Art Director, with Iason Paterakis, of Brave New Work, and co-founder of metaesthetica.xyz, a research-driven design collective.
Ryan is a composer, programmer, and multimedia artist based in Santa Barbara, California.
His work extends an ancient lineage of musical tradition, informed by contemporary models of computation and inspired by the forms and dynamics of the natural world.
Ryan holds a BA in Computer Science and Electronic Music from UC Santa Cruz and an MSc in Media Arts & Technology from UC Santa Barbara, where he is currently a PhD student and researcher.
MSc/PhD student
mondrian (at) mat.ucsb.edu
Erik Alessandro Mondrian (he/they) is a writer, visual artist, vocalist, musician, filmmaker, scholar, and longtime explorer of virtual worlds. He holds a BA in French, with a minor in Spanish, from the University of Hawaiʻi at Mānoa; an MA in Communication, with a specialization in Mass Communication and Media Studies, from San Diego State University; and an Interschool MFA in VoiceArts & Creative Writing, with a concentration in Integrated Media, from the California Institute of the Arts. He is currently pursuing a Master of Science in Media Arts and Technology at the University of California, Santa Barbara.
Erik's video art was featured in the Supernova Digital Animation Festival three years in a row (prior to its rebranding as the Digerati Emergent Media Festival). Erik and his MFA thesis film have also been mentioned in The Guardian, appearing in an article about Second Life and its continued relevance to discussions around the so-called metaverse.
Erik was a Spotlight presenter at the 16th annual Virtual Worlds Best Practices in Education conference in March 2023, with a talk called Perspective and Place in Virtual Spaces — inspired by a video essay he had made of the same name. More recently, some of Erik's SL-based images were selected for inclusion in the 2023-24 "Imagining California" exhibition at UCSB's Platform Gallery, curated by the university's Interdisciplinary Humanities Center.
Lucian Parisi is a granular chamber composer, ethereal art-rock producer, and audio engineer. The California-based multi-instrumentalist creates psychedelic mixed-media experiences and environmental art. He is pursuing an M.S. in Media Arts and Technology at UCSB, researching bio-acoustics and digital signal processing for immersive media.
Iason N. Paterakis is a California-based architect-engineer, media artist, and Ph.D. student in Media Arts & Technology at UC Santa Barbara’s transLAB, under Prof. Marcos Novak. His work focuses on biodata-driven art and design, including brain organoid activity, AI-mediated immersive environments, and large-scale projection mapping. Working across installation, computation, and spatial media, he develops projects that connect biological signals, artificial intelligence, and immersive computational design. His work has been presented at ACM SIGGRAPH, ISEA, and Ars Electronica, with projects shown across Asia, Europe, North America, and Antarctica. He has also published in venues including the International Astronautical Congress and the International Journal of Architectural Computing (IJAC). He is Co–Art Director, with Nefeli Manoudaki, of Brave New Work, and co-founder of metaesthetica.xyz, a research-driven design collective.
Anshul is a media artist, game designer and worldbuilder with a keen interest in bridging the gap between entertainment, wellness and spirituality. His doctoral research explores the intersection of ritual and play within the context of digitally mediated spirituality, informed by his experience and knowledge in animation & film, interactive media & games and a personal quest to explore and understand the variety of self-transcendent experiences available to humankind.
Anshul's career began in the film VFX industry working on massive worldbuilding projects such as Harry Potter, Pirates of the Caribbean and X:MEN, to name a few. His virtual reality and interactive media artworks have been exhibited at SIGGRAPH, Electronic Entertainment Expo, IndieCade & Dubai International Film Festival and won awards from the Walt Disney Company and NVidia. He has co-produced an immersive event series in LA called Visual Reality to curate immersive art experiences within the transformative experience genre. While completing his doctoral studies at UC Santa Barbara, Anshul has been building a remote global studio system called The Verse to enable creatives like himself to operate and collaborate from anywhere on planet Earth. After graduating, he plans to continue exploring his design and research interests through this global studio system.
Eric Rennie is a creative technologist with a background that spans media, including video and audio production, physical computing, and computer science. He joined MAT with an interest in visualizing data in unconventional ways, especially by using information from the physical world to shape these visualizations and explore new modes of human–computer interaction. His goal is to eventually collaborate with architects and engineers to design large-scale immersive environments—public, corporate, and cultural spaces that move beyond four walls and respond to environmental or contextual data, transforming the media elements that surround the observer.
Marcel is a researcher and technician with the Systemics Lab, where his work is toward developing and deploying remote sensing systems for environmental survey and monitoring.
Jazer Sibley-Schwartz is an audio/visual composer and maker. His work has been presented at SEAMUS, Max Expo, Five College New Music Festival, numerous New York venues, as well as internationally in Berlin, London, and Spain. He has collaborated extensively with Barbie Diewald Choreography with performances at Jacob’s Pillow, Performance Project Festival, and Ponderosa Dance Festival. He has Bachelor of Art degrees in Music and Physics from Skidmore College and Master of Music in Composition from the University of Massachusetts. His current research focuses on generative video and audio. When not making he can be found teaching, riding or fixing bicycles, and playing accordion.
Shashank S is a creative technologist exploring the intersection of tangible media, sensor-based media, and data visualization. With a background in Electrical & Computer Engineering, he builds custom imaging systems and interactive tools that blend hardware, software, and visual expression. His work combines engineering and computational film practices on how technology can open new aesthetic and narrative possibilities.
Ashley Del Valle-Morales is a fiber artist and electrical engineer who received her BS degree from the University of Puerto Rico, Mayaguez. She has been recognized as an NSF-GRFP awardee in STEM Education and Learning and a University Innovation Fellow (UIF). Currently, she is working in the Expressive Computation Lab (ECL), where she explores ways to support creative expression through the integration of digital fabrication and traditional textile crafts.
Shaw Yiran Xiao is a multidisciplinary media artist and researcher based in Southern California, working at the intersection of art, technology, and human experience. Her research explores how digital systems shape human perception and society, with a focus on data visualization, generative art, and machine learning. Through her visualizations, Shaw reveals the hidden operations of technology, uncovering the aesthetic dimensions embedded within data and algorithms. Her work encourages critical reflection on how digital infrastructures influence autonomy, cultural values, and individual identity.
Jintong Yang is a multidisciplinary artist and researcher working at the intersection of creative support tools, human-computer interaction, and embodied media. Her work explores how computational systems can support more intuitive, exploratory, and expressive creative practices. Drawing on a background in motion design and interactive media, she focuses on bridging digital and physical processes to extend creative workflows and support storytelling across animation, motion graphics, VR/AR, and related fields. She holds an MFA in Computer Arts from the School of Visual Arts and is currently pursuing a PhD in Media Arts and Technology at UC Santa Barbara.
Anna Borou Yu is a new media artist, interdisciplinary researcher, and dancer. She is the Cofounder and Creative Director of MYStudio, an experimental design group in Boston, integrating humanity, art, performance and technology. She is also a Collaborative Artist at MIT Music and Theater Arts, XR Track Member at NEW INC, Ambassador of Arte Laguna Prize, Judge of 2024 MIT AI for Filmmaking Hackathon, Judge of 2024 MIT Reality Hack, Reviewer of 2024 IEEE AIART Workshop, selected as AACYF Top 30 under 30 in 2023. She also teaches at Tsinghua University, China Academy of Art and Central Academy of Fine Arts.
Anna engages in contemporary interpretation of cultural heritage, embodied exhibition and cognitive performance in extended reality, and translation between media from artistic expression to science research. Her works have been featured at Arte Laguna Prize, Hermes Creative Awards, MIT AI Hackathon Best Film, etc. She has worked as Fellow and Project Lead at Harvard FAS CAMLab, and graduated from Tsinghua and Yale School of Architecture.
MSc student
felix_yuan (at) mat.ucsb.edu
Yifeng Yvonne Yuan converts the frequency of herself losing socks into the frequency of the pitches; she weighs raindrops to determine the weight of her noteheads. She is a composer, performer, and media artist, born and raised in Taiyuan, China, and currently resides between Santa Barbara and Los Angeles. Yvonne is currently pursuing a Ph.D. degree in Music Composition at UCSB. She is also a master's student in the MAT department. Yvonne holds a master’s degree in Music Composition and bachelor’s degrees in Sociology and Musicology from UCLA.
Yvonne draws inspiration from the ritualistic practices of early human beings. Her works explore the transient and vulnerable aspects inherent to human existence. Sound and poetry are currently her primary mediums of artistic expression.
Introduction: Zoe Zhang is a designer and emerging media artist from Tianjin, China. She is currently pursuing a Master’s degree in Media Arts & Technology (MAT) at the University of California, Santa Barbara, where she explores the intersection of spatial design, computation, and interactive systems.
Zoe received her Bachelor’s degree in Interior Design from the Savannah College of Art and Design (SCAD), studying across its Hong Kong, Savannah, and Atlanta campuses. This multicultural academic experience shaped her global design perspective and deepened her understanding of how culture influences spatial experience.
During her time at SCAD Hong Kong, she volunteered at a university-organized career fair, gaining insight into professional systems and industry structure. In Atlanta, her hand-drawn works were exhibited at the CIDA Interior Design Exhibition, reflecting her strong foundation in spatial thinking and visual communication.
Her work now extends beyond physical interiors into computational space. Combining architectural sensibility with generative media, she explores themes such as memory, perception, time, and emotional resonance through interactive installations, shader-based systems, and AI-assisted workflows.
Zoe is proficient in Photoshop, Illustrator, Revit, SketchUp, and creative coding environments such as p5.js and GLSL. She believes that space is not static — it is experiential, responsive, and deeply tied to human memory.
Susan Zhong is a sound designer and audio engineer with a passion for creating immersive experiences in games and multimedia, with a Bachelor in Electronic Production and Design from Berklee College of Music.
Her experience includes designing sound effects, remixing, composition, foley, and complex interactive and performative audio systems in both game environments and virtual reality.
She is currently pursuing her masters degree at UC Santa Barbara's Media Arts and Technology program, focusing on procedural audio and synthesis study, as well as developing audio-reactive visual systems for use in video game products.