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Now accepting applications for the 2027-28 Academic Year.
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For more information, visit:
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Abstract
How can virtual realities create spaces for voice, affect, healing, and connection across diverse communities? In this lecture, Semi Ryu traces the evolution of her transdisciplinary art research through embodied avatar performance, affective computing, and XR ritual. Drawing from projects including VoicingElder, VoicingHan, SentimentVoice, and My Seeking Gut, she explores how virtual bodies activate personal and collective voices, how VR embodies affect, and how these experiences create new possibilities for relationality and collective experience.
Her transdisciplinary practice brings media art into sustained collaboration with medicine, social work, gerontology, and engineering, integrating artistic experimentation, technological innovation, community-based inquiry, and clinical research. Across these collaborations, Ryu approaches XR as a contemporary form of healing ritual—an embodied and relational space where voices are amplified, affect circulates, and new forms of awareness, relationships, and community can emerge.
Bio
Semi Ryu 류세미 is a media artist and Professor of Kinetic Imaging at VCUarts, Affiliate Associate Professor at VCU School of Medicine, and Director of EXE Lab: Embodied XR + Emotion AI. Inspired by Korean healing rituals, her transdisciplinary practice bridges art, technology, and health through avatars, extended reality (XR), and affective computing. Her work has been presented in more than 20 countries, and her research has been widely published in leading journals spanning art, technology, and health. Her chapters appear in The Routledge Handbook of Arts and Health and The Point of Being, and she serves on the editorial board of Arts & Health. A TEDx speaker, Ryu has received the Hamilton International Arts in Health Award (First Place, Arts for Innovation), the VCUarts Faculty Award for Distinguished Achievement in Research, and National/International Recognition Award. She is currently developing a book on My Seeking Gut with Wesleyan University Press.
For more information about the MAT Seminar Series, go to:
seminar.mat.ucsb.edu.
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Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.
In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.
The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.