Media Arts and Technology

Graduate Program

University of California Santa Barbara


The current MAT students and alumni that will present their work are:

  • Graham Wakefield
  • Haru Hyunkyung Ji
  • Iason Paterakis
  • Nefeli Manoudaki
  • Ryan Millet
  • Sabina Hyoju Ahn
  • Myungin Ben Lee
  • Jack Kilgore
  • Mert Toka
  • Sam Bourgault
  • Pau Rosello
  • Deniz Caglarcan

The event is organized by the MAT Student Reps (Nefeli Manoudaki, Iason Paterakis, and Pau Rosello Diaz).

SBCAST is located at 513 Garden St, Santa Barbara, 93101


Once More, with Feeling: Feminist Frameworks for Biofeedback Music


Presence (2020) by Erin Gee and Jen Kutler.


Since the 1960s, composers have used technology to interrupt, amplify, and distort the relationship between music and its psychosomatic perception, seemingly dissolving Cartesian dualisms between mind/body while ushering in a new era of musical experience. At the borders of "new music" and "electronic music,” biofeedback music is often articulated through futurist, cybernetic, and cyborg theory. I argue that the revolutionary promise of biofeedback music is compromised by its situatedness in traditional systems of value typical to European art music, in which patriarchal, humanist, and colonial bias quietly dominate the technological imaginary through metaphor.

In this presentation I contextualize biofeedback music history through the work of feminist musicologists and art historians, and also share examples of my own work in affective biofeedback: the development of low-cost and accessible open-source technologies, as well as the development of performance methods influenced by hypnosis, ASMR, and method acting as applied to choral music, robotic instruments, and VR interfaces.

Articulating biofeedback composition through principles of emotional reproduction and emotional labor, I emphasize wetware technologies (body hacking, social connection, empathetic and affective indeterminacy, and psychosomatic performance practice) as crucial compliments to biofeedback hardware and software.


Canadian performance artist and composer Erin Gee ( TIO’TIA:KE – MONTREAL) takes inspiration from her experience as a vocalist and applies it to poetic and sensorial technologies, likening the vibration of vocal folds to electricity and data across systems, or vibrations across matter. Gee is a DIY expert in affective biofeedback, highlighting concepts like emotional labor, emotional measurement, emotional performance, and emotional reproduction in her work that spans artificial intelligence technology, vocal and electronic music, VR, networked performance, and robotics. Gee’s work has been featured in museums, new media art festivals, and music concert halls alike. She is currently a Social Studies and Humanities Research Council Canada Graduate Scholar at Université de Montréal, where she researches feminist methods for biofeedback music.

Images Credits: Portrait by Elody Libe (2019), Presence (2020) by Erin Gee and Jen Kutler. Networked biofeedback music performance for affective biosensors and touch-stimulator devices.

For more information about the MAT Seminar Series, go to:

Past Events  


The MAT alumni that were selected to participate are:

Yoon Chung Han
Solen KIratli
Hannen E. Wolfe
Yin Yu
Weidi Zhang
Rodger (Jieliang) Luo

The International Symposium on Electronic Art is one of the world’s most prominent international arts and technology events, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in art, interactivity, and electronic and digital media.

Burbano is a native of Pasto, Colombia and an associate professor in Universidad de los Andes’s School of Architecture and Design. As a contributor to the conference, Burbano has presented research within the Art Papers program (in 2017), and as a volunteer, has served on the SIGGRAPH 2018, 2020, and 2021 conference committees. Most recently, Burbano served as the first-ever chair of the Retrospective Program in 2021, which honored the history of computer graphics and interactive techniques. Andres received his PhD from Media Arts and Technology in 2013.


For more information, please read this article on the ACMSIGGRAPH Blog.

The next SIGGRAPH conference is in August 2023 and will be held in Los Angeles, California

Space Control is a multitrack workstation dedicated to the design, realization, and mixture of spatial gestures for electroacoustic music composition. With its simple interface and minimal learning curve, it makes quick and powerful spatialization available to users of all experience levels.

Released in June 2022, Space Control was created by the team of Professor João Pedro Oliveira, acting as project manager, and software developer Raphael Radna. Radna is a PhD candidate in Music Composition at UC Santa Barbara, and is also pursuing a Masters of Science degree from the Media Arts and Technology Graduate Program at UCSB.

Space Control runs on Apple Computers, and is available on GitHub. Use this link for direct access to the software download.

There is also a Quick Start video available on YouTube:

For more information, please see the article on the UCSB News website

The project was supported by a Faculty Research Grant from the UCSB Academic Senate.

Parasitic Signals - Coexistence with SARS-CoV-2

This project is to transform a nano-scale of a striking biological phenomenon, the relationship between SARS-CoV-2 (Corona) virus and human molecules into an interactive audiovisual simulation. Especially, in this pandemic situation, the SARS-CoV-2 (Corona) virus is a key interest in all fields of science. By collaborating with scientists at Johannes Kepler University (JKU) in Linz, Austria, we are going to simulate the relationship between SARS-CoV-2 virus and human lectin proteins by using Atomic Microscopy (AFM), which can touch a single molecule to measure binding force between SARS-CoV-2 virus and human lectin protein. We are creating an interactive audiovisual installation and performance from an interaction data set of corona virus and human protein. The audience will be invited to an immersive space where they can control the two biomolecule’s behavior so that they can intuitively recognize the biological characteristics of Corona virus and human protein.

This project is not only a demonstration of scientific data and the development of a sonification tool, but also it tries to look at the interspecies relationship in parasitism, as a mutualistic and long-term relationship. Especially, in this pandemic situation, coronavirus brought huge impacts socially, as well as individually. Through this collaboration, this project is a continuous series of parasitism in humans that in particular deals with our current and future life with coronavirus, with various perspectives of social, political and cultural levels. Especially, as the corona virus is being extensively researched due to the pandemic circumstance all over the world, this project will be meaningful to demonstrate how we can possibly control our coexistence in virtual space.


Ars Electronica Center, Linz Austria.


Kepler’s Gardens at JKU Campus, Linz, Austria.

EmissionControl2 is a granular sound synthesizer. The theory of granular synthesis is described in the book Microsound (Curtis Roads, 2001, MIT Press).

Released in October 2020, the new app was developed by a team consisting of Professor Curtis Roads acting as project manager, with software developers Jack Kilgore and Rodney Duplessis. Kilgore is a computer science major at UCSB. Duplessis is a PhD student in music composition at UCSB and is also pursuing a Masters degree in the Media Arts and Technology graduate program.

EmissionControl2 is free and open-source software available at:

The project was supported by a Faculty Research Grant from the UCSB Academic Senate.

Past News  


Exhibition Catalogs

End of Year Show

About MAT

Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.

In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.

The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.

Alumni Testimonials