Please join us for a series of events featuring works by MAT students.
The open labs event is on Thursday May 12 from 6-8pm in Elings Hall. During the event visitors will be able to engage with and learn about ongoing research endeavors in the program and its constitutive labs.
Participating labs are:
The AlloSphere Research Facility
CREATE (The Center for Research in Electronic Art Technology)
Expressive Computation Lab
Experimental Visualization Lab
Four Eyes Lab
RE Touch Lab
All visitors are required to comply with the UCSB Covid regulations. UCSB based visitors should fill out the daily COVID on-site clearance and present a GREEN BADGE. Non UCSB visitors are required to fill out a form and present proof of vaccination.
Eco-hydrology and Climate Change: Revealing What is Hidden
As climate warms, the complex interactions between forests and water also change - and these changes can transform our landscapes. In the Western US, we have already seen increased fire severity, drought, floods, and widespread forest mortality.
Naomi's TagueTeamLab develops a widely used mechanistic model, RHESSys, that simulates interactions among water, carbon, soils and vegetation at scales from a forest plot to a watershed- We use this model to understand our changing landscapes and to predict future changes. Recently she has been collaborating with an artist, Ethan Turpin, and MAT graduate, David Gordon, to translate the data generated by RHESSys into meaningful visualization that can help the public, students and scientists themselves explore how water-trees and climate coevolve. This talk will present this work - and talk about possible future directions.
Christina Tague's research is focused on the interactions between hydrology and ecosystem processes and, specifically, how eco-hydrologic systems are altered by changes in land use and climate. Much of her work involves developing and using spatial simulation models to integrate data from multiple field-based monitoring studies in order to generalize results to larger watersheds. Reflecting that emphasis, she is one of the principal developers of the Regional Hydro-Ecologic Simulation System (RHESSys), an integrated model of spatially distributed carbon, water, and nitrogen cycling. RHESSys is designed to provide science-based information about spatial patterns of ecosystem health and vulnerability in terms of water quantity and quality. Professor Tague is currently modeling the impacts of climate change on stream-flow patterns in the western United States and examining how urbanization alters drainage patterns and associated biogeochemical cycling in watersheds in Baltimore, Maryland, and Southern California.
For more information about the MAT Seminar Series, go to:
The event will be streamed on the IEEE Haptics Symposium YouTube Channel, which hosts video presentations of all 61 technical papers.
Also, a paper titled A Smart Bracelet Supporting Tactile Communication and Interaction, by Stejara Dinulescu, Neeli Tummala, Greg Reardon, Bharat Dandu, Dustin Goetz, Sven Topp, and Professor Visell, has been nominated for Best Paper Award at the 2022 IEEE Haptics Symposium.
Anzu Kawazoe and Yon Visell
Repository examines digital data authorship, ownership, transformation and longevity.
Astro examines our Earth, the only astronomical object known to harbor life, from the perspective of intelligent beings in outer space.
Sound design by Weilu Ge.
Professor Kuchera-Morin and Dr. Rincon will be joined by Jean Johnstone of UC Berkeley, and will evaluate the impact of arts, culture and entertainment to the future of California.
About the California 100 Research Grants
California 100 is a new statewide initiative being incubated at the University of California and Stanford University focused on inspiring a vision and strategy for California’s next century that is innovative, sustainable, and equitable. The initiative will harness the talent of a diverse array of leaders through research, policy innovation, advanced technology, and stakeholder engagement. As part of its research stream of work, California 100 is sponsoring 13 research projects focused on the following issue areas:
Gustavo Alfonso Rincon
Mark will work with scientists to create artworks that investigate and illuminate topics that deal with the basic building blocks of the universe. His focus at UCSB has been projects that are generative, collaborative, technologically-based and visually intriguing.
EmissionControl2 is a granular sound synthesizer. The theory of granular synthesis is described in the book Microsound (Curtis Roads, 2001, MIT Press).
Released in October 2020, the new app was developed by a team consisting of Professor Curtis Roads acting as project manager, with software developers Jack Kilgore and Rodney Duplessis. Kilgore is a computer science major at UCSB. Duplessis is a PhD student in music composition at UCSB and is also pursuing a Masters degree in the Media Arts and Technology graduate program.
EmissionControl2 is free and open-source software available at: github.com/jackkilgore/EmissionControl2/releases/latest
The project was supported by a Faculty Research Grant from the UCSB Academic Senate.
Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.
In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.
The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.