In accordance with UC Santa Barbara's COVID-19 response, Media Arts and Technology is closed to walk in traffic. We are conducting business remotely and can be reached via email. For a list of faculty and staff, please go to our Media Arts and Technology Directory.
For information about Covid-19 related research ramp up policies, see:
COVID-19 Information for the UC Santa Barbara Campus
In the article, professor Legrady discusses his art, his graduate course on data visualization, artificial intelligence, big data, and the impact of the pandemic on viewing art.
www.hfa.ucsb.edu/news-entries/2020/11/15/data-in-cyberspace-george-legrady-on-remote-learning
"Uncertain Facing" is a data-driven, interactive audiovisual installation that aims to represent the uncertainty of data points of which their positions in 3D space are estimated by machine learning techniques. It also tries to raise concerns about the possibility of the unintended use of machine learning with synthetic/fake data.
sihwapark.com/Uncertain-Facing
Photo: Jade Martinez-Pogue / Noozhawk
Located in La Cumbre Plaza at 120 South Hope Ave Suite F119, the museum creates a hands-free interactive experience that explores the next generation of media arts. The art pieces are primarily by local artists, including one by MAT students Xindi Kang and Rodney Duplessis titled "Oscilla", in which a person speaks into a microphone, and watches the frequencies of his or her voice displayed in multi-color on a large screen.
Read more about MSME in this Santa Barbara Noozhawk article.
Website: seehearmove.com
EmissionControl2 is a granular sound synthesizer. The theory of granular synthesis is described in the book Microsound (Curtis Roads, 2001, MIT Press).
Released in October 2020, the new app was developed by a team consisting of Professor Curtis Roads acting as project manager, with software developers Jack Kilgore and Rodney Duplessis. Kilgore is a computer science major at UCSB. Duplessis is a PhD student in music composition at UCSB and is also pursuing an MS degree in Media Arts and Technology.
EmissionControl2 is free and open-source software available at: github.com/jackkilgore/EmissionControl2/releases/latest
The project was supported by a Faculty Research Grant from the UCSB Academic Senate.
The lab also received honorable mentions for two papers on interpersonal touch by authors Hachisu, Reardon, Shao, and Suzuki and Dinulescu, Reardon, and Topp.
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Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.
In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.
The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.