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Humans and machines are in constant conversations. Humans start the dialogue by using programming languages that will be compiled to binary digits that machines can interpret. However, Intelligent machines today are not only observers of the world, but they also make their own decisions. If A.I imitates human beings to create a symbolic system to communicate based on their own understandings of the universe and start to actively interact with us, how will this recontextualize and redefine our coexistence in this intertwined reality?
This VR project provides an immersive exploration in semantic human-machine reality generated by an intelligent system in real-time through perceiving the real-world via a camera [located in the exhibition space]. Inspired by Cangjie, an ancient Chinese legendary historian (c.2650 BCE), invented Chinese characters based on the characteristics of everything on the earth, we trained a neural network that we call Cangjie, to learn the constructions and principles of all the Chinese characters. It perceives the surroundings and transforms it into a collage of unique symbols made of Chinese strokes. The symbols produced through the lens of Cangjie, tangled with the imagery captured by the camera are visualized algorithmically as abstract pixelated semiotics, continuously evolving and compositing an ever-changing poetic virtual reality. Cangjie is not only a conceptual response to the tension and fragility in the coexistence of humans and machines but also an artistic imagination of our future language in this artificial intelligent era.
Sensing the World – Exploring Wearable Technology through Soft Robotics
Disciplines: Biomimicry, Pneumatic Architecture, Media Arts & Technology, Human-Computer Interaction.
Conventional wearable robots designed with rigid materials, such as metal and hard plastic, are often limited by their lower flexibility, functionality, and biological compatibility. With sensory technology and novel materials, can we rethink the wearable device as a soft and organic interface? Sensing the world is connecting the body (or mechanics), the brain (or controller), and the environment. In this course, we will focus on the emerging field of soft robotics, bringing together research and applications of wearable technology. We will introduce the concept of computational morphology in soft robotics and study the design principles using 3D modeling tools. Specific topics include body architecture, pneumatic architecture, soft mechanism, smart material, biomimicry design, geometrical morphology, sensory technology, embodied intelligence, wearable computing, and human-robot interaction. We will also discuss the soft wearable applications in art, communication, fitness, entertainment, medicine, and sports, and so on. Through a series of hands-on activities, students will explore digital fabrication, soft motion mechanisms, soft actuation, and wearable sensors. By the end of the course, students will design, modeling, and build of a wearable device, and analysis the human-robot interaction.
Director Dr. JoAnn Kuchera-Morin, chief designer of the three-story facility on the UC Santa Barbara campus, says the intersection of science, technology, engineering, arts, and mathematics has facilitated exciting new avenues for scientific discovery.
"But it is their strong desire to welcome research partners and collaborations of all kinds, that leads the AlloSphere to make a real difference in the local community".
Goleta’s Finest is a 70-year old tradition honoring remarkable individuals whose contributions have enhanced the Goleta community.
The 2019 award recipients will be honored with a formal celebration on Nov. 23 from 6 to 9:30 p.m. at the beautiful Ritz-Carlton Bacara.
Photos: George Legrady. James Bay Cree, Fort George, James Bay, 1973, Quebec, Canada.
The award is for an upcoming publication titled "James Bay Cree Culture & Architecture", a monograph of documentary photographs created in four coastal Cree First Nation villages in sub-arctic James Bay in 1973. The publication is to consist of introductory texts, approximately 180 black and white photographs of everyday scenes in the Cree communities just prior to their legal negotiations over infrastructure autonomy and land rights in response to the construction of the James Bay Hydro-electric project on traditional hunting lands.
Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.
In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.
The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.