We are looking for an Assistant or Associate tenure track faculty that will join and continue building our transdisciplinary program. The position resides both in the College of Engineering, which includes among its faculty three Nobel laureates and 29 members of the National Academy of Engineering as well as the College of Humanities and Fine Arts, which is regarded as one of the most interdisciplinary venues for humanities and fine arts related research in the US.

The position is open from October 31 until February 1 and interested candidates are encouraged to apply at least by January 10 for primary consideration.

MAT seeks exceptional candidates who will establish a vigorous research and teaching program at the intersections of engineering, the sciences and the arts. The candidate is expected to have a proven record of engagement in fields such as, but not limited to: distributed or autonomous systems, robotics, high-dimensional data, cybernetics, aerospace, large scale sensing, bioengineering, applied machine learning, embedded computing, media systems, biomimetics, and immersive, interactive, distributed or networked systems. The successful candidate will be expected to actively engage in interdisciplinary research, creative work and teaching in engineering, the sciences and the arts.


Media Arts and Technology

Graduate Program

University of California Santa Barbara




Audio-visual performances and installations by the MAT community in downtown Santa Barbara, on the first Thursday of every month.



In this presentation, we will discuss the potentialities that fieldwork offers to many aspects of the media arts creative research practice. Fieldwork opens exciting and challenging experiences from designing gathering data processes to the implementation of collaboration strategies. The interaction with professionals with expertise in the field such as anthropologists, archaeologists, and biologists has the potential to illuminate and transform our practice because it contributes to the re-elaboration of the limits of what happens inside the laboratory. Examples of practical projects in collaboration with professors George Legrady, Angus Forbes, Jonathan Pagliaro and Gabriel Zea will be presented. On the other hand, considering transmission e information display as a crucial component of sharing knowledge and artistic experiences, some projects on exhibition design will be presented, from the James Bay Cultural Atlas to the Macondo Pavillion, from Visualization History Expo to the preparations of the Siggraph 2018 Art Gallery in Vancouver.

Andres Burbano is currently Associate Professor in the Department of Design at Universidad de los Andes in Bogota, Colombia. Burbano holds a Ph.D. in Media Arts and Technology from the University of California Santa Barbara where he wrote a dissertation about media technology history in Latin America. He was ISEA2017 Academic Chair and will be Siggraph 2018 Art Gallery Chair. Burbano was a keynote at Potential Spaces at ZKM 2017 and is visiting lecturer at the Krems University in Austria. "Burbano, originally from Colombia, explores the interactions of science, art and technology in various capacities: as a researcher, as an individual artist and in collaborations with other artists and designers. Burbano's work ranges from documentary video (in both science and art), sound and telecommunication art to the exploration of algorithmic cinematic narratives. The broad spectrum of his work illustrates the importance - indeed, the prevalence - of interdisciplinary collaborative work in the field of digital art."

For more information about the MAT Seminar Series, go to:  seminar.mat.ucsb.edu.



The exhibition consists of a wall of 180 photographs organized in 20 thematic clusters of images showing the way of life in 1973 in four James Bay Cree villages in the Canadian sub-arctic. The exhibition also includes 2 large screens featuring video documentation by Andres Burbano of village scenes recorded during two return trips in 2012 and 2014.

In 1973, the Cree invited professor Legrady to photo document their daily life, as a way to strengthen their negotiations with the Canadian government over land rights. At the time, the Québec government had plans for a hydroelectric project that would flood a significant area of Cree land in the James Bay. Although the project went forward, the Cree were able to leverage the issue and negotiate self-governance, improving their political and social position within Québec.

A panel discussion will be held on Thursday, January 18, at 4pm, in room 1312 of the UCSB Library, followed by a reception and exhibition walk-throughs.

Event Flyer


S. Patwardhan, A. Kawazoe, D. Kerr, M. Nakatani, Y. Visell, Too hot, too fast! Using the thermal grill illusion to explore dynamic thermal perception. Proc. IEEE Haptics Symposium, 2018.

J. Jiao, Y. Zhang, D. Wang, Y. Visell, D. Cao, X. Guo, X. Sun, Data-Driven Rendering of Fabric Textures on Electrostatic Tactile Displays. Proc. IEEE Haptics Symposium, 2018.

B. Dandu, I. Kuling, Y. Visell, Where Are My Fingers? Assessing Multi-Digit Proprioceptive Localization. Proc. IEEE Haptics Symposium, 2018.

J. van der Lagemaat, I. Kuling, Y. Visell, Tactile Distances Are Greatly Underestimated in Perception and Motor Reproduction. Proc. IEEE Haptics Symposium, 2018.

M. A. Janko, Z. Zhao, M. Kam, Y. Visell, A partial contact frictional force model for finger-surface interactions. Proc. IEEE Haptics Symposium, 2018.



The exhibition will be on display from September 2017 until March 2018 at the Zentrum für Kunst und Medien (Center for Art and Media), one of Europe’s most important digital media arts museums.

"Voice of Sisyphus" consists of a large projection of a black and white photograph taken at a formal ball, an image reminiscent of the staging of the Alain Resnais film "Last Year in Marienbad". Custom software was developed that unfolds in 8 audio-visual phases, each with a specific set of image segmentation, filtering, and animation, translating the pixel data into a continuous 4 channel sonic experience distributed through the four corners of the exhibition space.

Production credits include: George Legrady (concept and project development), Ryan McGee (image analysis, sound synthesis and spatialization software), and Joshua Dickinson (audio-visual composition software).



Past News  

End of Year Show

About MAT

Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.

In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.

The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.