Inside a blockchain factory
Professor Roads' lecture will focus on the publishing model as opposed to the streaming and blockchain model of music distribution. Evangelists for streaming and blockchain models are obsessed with concocting new schemes that can make potentially everyone a star by eliminating the middleman, that is, publishers, curators, producers, and institutions in general.
Ebbing Sounds is a three-day interdisciplinary symposium and concert series investigating new ways of music production, listening, and critique. As music access today is dominated by streaming formats mediated by industry distributors and algorithm curation, Ebbing Sounds explores how streaming shapes our interaction with sound and music. A group of international artists, musicians, theorists, and sound streaming industry mediators will gather to discuss the formats and materialities of new emerging music and sound in the context of an algorithm-driven industry-audience relationship.
Ebbing Sounds is organized by zweikommasieben in cooperation with Marcella Faustini, DeForrest Brown Jr. and swissnex San Francisco, and is is kindly supported by Pro Helvetia Schweizer Kulturstiftung, Consulate General of Canada, FONDATION SUISA, Goethe-Institut San Francisco and the Cultural Services of the French Embassy in the United States.
There will also be a free public talk with the artist, brunch, and museum open house on Sunday May 27 between 10am and 1230 am in the CCBER Classroom, Harder South Building. The brunch is free and open to the public.
The state-of-the-art multi-display setups powered by distributed GPU architectures (DGA) open significant potential for visual creation and scientific visualization by providing an ultra-high resolution computational display surface. However, as a DGA consists of many distributed computers, complex network operations are required to utilize all the screens as a unified display area. This in turn creates an accessibility barrier, since the users of such a system have to deal with multiple networked computers, an array of synchronization and rendering problems and closed and obtuse system integration solutions. These factors seriously block a whole set of creators from using DGA displays as a productive visual instrument.
Chameleon is a universal toolkit for dynamic visual computation on multi-display setups powered by distributed computers. The toolkit is designed to include only the most-necessary tools for DGA computation. With it, one can match existing content created for a single computer and display it on a multi-display system with DGA. Moreover, the toolkit provides a seamless user experience of cross-computer operations by providing a graphical user interface (GUI), where the user can group any or all screens as one rendering surface and attach desired content to it. Users can also directly adjust the content with built-in control signals on the fly. After the user finishes the configuration of all screens, he/she can save the current composition as a preset. The user is then able to switch back and forth between different saved presets. Additionally, he/she can create a timeline of presets to enable the system to automatically loop through them.
Chameleon is the first step of development aimed at enabling the use of DGA systems by an expanded user audience.
This iteration of the MAT Artificial Intelligence Working Group starts from a basic hypothesis, put forward by Philip Agre in the late 1990s: "AI is philosophy underneath". Given the rapid development of the field since 2012, does this hypothesis hold?
For more information go to: zentralwerkstatt.org/page_teaching.html.
"Mandala" by Jiayue (Cecilia) Wu
The event this year was held from March 29-31 at the University of Oregon School of Music and Dance in Eugene Oregon.
The piece will also be performed at Stanford University and Mills College during the California Electronic Music Exchange, April 5-7, 2018.
Hannah Wolfe's robot "ROVER", studies the nature of human-robot interactions.
The exhibition consists of a wall of 180 photographs organized in 20 thematic clusters of images showing the way of life in 1973 in four James Bay Cree villages in the Canadian sub-arctic. The exhibition also includes 2 large screens featuring video documentation by Andres Burbano of village scenes recorded during two return trips in 2012 and 2014.
In 1973, the Cree invited professor Legrady to photo document their daily life, as a way to strengthen their negotiations with the Canadian government over land rights. At the time, the Québec government had plans for a hydroelectric project that would flood a significant area of Cree land in the James Bay. Although the project went forward, the Cree were able to leverage the issue and negotiate self-governance, improving their political and social position within Québec.
A panel discussion will be held on Thursday, January 18, at 4pm, in room 1312 of the UCSB Library, followed by a reception and exhibition walk-throughs.
Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.
In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.
The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.