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Instructor



MAT 265 Open Projects in Optical/Motion-Computational Processes


George Legrady

Elings Hall, lab 2611, CNSI Building 2nd floor - Tues-Thurs 1-2:50pm


Course Description

This is a flexible studio production or research course that follows the fine-art, design, or architectural studio model to allow students to realize a project of their own interest. The goals of the course are to provide opportunities for creative experimentation, potentially culminating with a project, or proposal, or research development, or dissertation work.

The workload consists of regular individual meetings and group presentations to share with the class the evolution of each students's work. Milestones consist of:

1) identifying a topic of interest
2) proceed to define the schedule to realize the project by the end of the 10-week course
3) Document the 10 week work to be posted at this website.


Kio Griffith Algorithm Counter

“Algorithm Counter” is a chance operation machine formulating various matrices of words and language associations randomly arranged and contextualized by ascending and descending letters
in flux.

“Algorithm counter” is a language calculator, a stream of consciousness timer, and an interminable messaging billboard. the projection mapping could be organized in digits—the modular single-wheeled digits can operate independently or work as components in groupings.

video link : https://vimeo.com/250318371
 

Xindi (Cindy) Kang Data Visualization & Topic Modeling

A set of links and relevant references acquired throughout the course. They include topics such as Literate Programming (Donald Knuth), Data0ink Ratio (Edward Tufte), Story-telling visualization such as data narrative about CHina's projects abroad and hip-hop literacy, Word2Vec embedding, and others.
 

Lu Liu Puzzles of Naming

Naming a movie requires deliberation because the title of a film plays a significant role in attracting
audience at first glance. My master project aims to develop an interactive data visualization project to explore the hidden mechanism forming the titles of movies, especially in the context of culture and aesthetics.

This report provides details of the preparation works for my master project PUZZLES OF NAMING
(A Visualization based on the Analysis of the Titles of Films) from two aspects: 1) data collection and 2) data analysis methods and part of results. Further studies are required to convert extracted information of the titles from data analysis results into visual representations and to evaluate various technical approaches by user studies.
 

Jieliang (Rodger) Luo Reinforcement Learning

Presented at Siggraph Asia 2018, Tokyo, co-author Sam Green, UCSB

Given the popularity of Processing in the creative community, we use this tutorial as a steppingstone to bridge RL and creativity by introducing RL core concepts in Processing. The purpose of this workshop is twofold: 1) to attract more artists to the RL community by demonstrating RL demos in their familiar IDE; 2) to demystify RL problems by implementing them in a high-level language without any external libraries. Importantly, this tutorial is not about introducing a specific programming language, but will focus on how to analyze, frame, and solve RL problems.
 

Anshul Pende Experiments with Sonic Sculptures

Experimental abstract sound driven virtual sculptures generated through the interaction of audio spectrum data and simple physics simulation.
 

Weihao Qiu Face-tracking based Lenticular Effect

Software development to simulate viewing of lenticulars using the face-tracking feature in the new Apple Ipad Pro.
 

Mert Toka Mirror Fasting

Exploring alternative display technologies (smart mirrors) in combination with augmented reality
techniques to investigate the body image – or, in this case, the lack of it. Our body image is one of the most important aspects of contemporary society, even though we explicitly try to discard it. This project aims to touch upon various concepts ranging from narcissism to self-consciousness.
 

Weidi Zhang Borrowed Scenery: A Virtual Reality Experience

This VR experience transforms landscape of my surrounding in LA into the form of articial mountains in suzhou to create an autobiographical displacement. Borrowed Scenery (originally from China) is a strategy of incorporating background landscape into the composition of a garden. I incorporate this idea into spatial design of this VR experience to create volumes out of void. The objects in this virtual world is sculpted based on the photogrammetry data (pointcloud) I collected from the landscape of my surroundings.

I visualized the raw data by mapping organic models of Chinese strokes to different positions of photogrammetry data (xyz). some materials of those objects are generated based on the exact positions of surface points on photographs, while the others are distortion and manipulations of photographs and digial paintings by utilizing surrealism methods. I perceive my current experiences by collecting photogrammetry data and sound recording which are tangled from my personal memories traditional Chinese motifs and linguistic subtleties from my hometown.

This project aims to blur the line between nature and artificial, positive and negative and memories and perceptions by using experimental data visualization and virtual reality world building strategies.