Media Arts and Technology

Graduate Program

University of California Santa Barbara



Be careful what you say to your children. Watching Ray Harryhausen’s Jason and the Argonaughts with his father, four year old Chuck Grieb asked how the skeletons "came alive". His father’s answer, "They got skinny actors" led the boy to a quest for the truth and a lifelong love for the fantastic.

Having earned his MFA in Film Production form USC, Chuck landed in the animation industry, where he has worked as a storyboard artist, animation director, animator, character designer, development artist, etc. for studios including Disney and Nickelodeon. Also a teacher, Chuck coordinates the animation program and teaches animation at Cal State University, Fullerton.

Chuck’s work in animation has encompassed the use of traditional, 2D Digital, and 3D Digital technology. Chuck’s award winning animated short films (Roland’s Trouble, Exact Change Only, and Oliver’s Treasure) have screened in over 90 festivals all around the world.

Chuck continues to create art and animation, pursuing his love for storytelling and the magic he felt when first seeing Ray Harryhausen’s skeletons come alive. A member of Society of Illustrators Los Angeles and SCBWI , Chuck has been exploring illustrative art, his work having been featured in esteemed publications including Spectrum: The Best in Contemporary Fantastic Art, Imagine FX, Infected By Art, and Exposé.

Chuck is represented by the Jill Corcoran Literary Agency.



Audio-visual performances and installations by the MAT community in downtown Santa Barbara, on the first Thursday of every month.


"Mandala" by Jiayue (Cecilia) Wu

The event this year was held from March 29-31 at the University of Oregon School of Music and Dance in Eugene Oregon.

SEAMUS 2018 at the University of Oregon

The piece will also be performed at Stanford University and Mills College during the California Electronic Music Exchange, April 5-7, 2018.


The exhibition consists of a wall of 180 photographs organized in 20 thematic clusters of images showing the way of life in 1973 in four James Bay Cree villages in the Canadian sub-arctic. The exhibition also includes 2 large screens featuring video documentation by Andres Burbano of village scenes recorded during two return trips in 2012 and 2014.

In 1973, the Cree invited professor Legrady to photo document their daily life, as a way to strengthen their negotiations with the Canadian government over land rights. At the time, the Québec government had plans for a hydroelectric project that would flood a significant area of Cree land in the James Bay. Although the project went forward, the Cree were able to leverage the issue and negotiate self-governance, improving their political and social position within Québec.

A panel discussion will be held on Thursday, January 18, at 4pm, in room 1312 of the UCSB Library, followed by a reception and exhibition walk-throughs.

Event Flyer

Past News  

End of Year Show

About MAT

Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.

In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.

The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.