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Media Arts and Technology

Graduate Program

University of California Santa Barbara

Events

Abstract

This project develops open-source tooling for interacting with industry standard spatial audio. Music, film, and television streaming platforms have adopted object based spatial audio support. Dolby Atmos, the most prominent contemporary format, is tied to proprietary software for authoring, rendering, and production.

This thesis project provides the Cult DSP Spatial Toolchain for the flexible playback and transcoding of industry standard spatial audio outside of proprietary infrastructure. Primary contributions include Spatial Root, a layout-agnostic spatial audio playback engine, CULT (Coordinates and Universal Localization Transcoding) Transcoder, for translating and packaging scene metadata, and LUSID (Lightweight Universal Spatial Interaction Data), a readable, intermediate scene metadata format. The paper discusses the development and usage of each module, as well as Spatial Seed, a procedural up-mixing experiment built using the toolchain’s components - exploring repurposed object-based material for interactive media and authoring contexts. The toolchain’s development argues that interoperable open software infrastructure can make industry-standard spatial audio more portable across research, development, and nonstandard playback systems, while establishing an architectural framework that can inform future work with adjacent formats beyond ADM.

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Abstract

The Nomadology Visualizer is an interactive tool inspired by the work of French thinkers Gilles Deleuze and Félix Guattari, designed to model the tension between capture and flight. Rather than simply illustrating theory, the visualizer lets the model realize unexplored elements of the book A Thousand Plateaus. It translates four physical domains into parameterized simulations you can actively manipulate: pitting laminar flow against turbulent vortex, rigid lattice against superfluid, forced resonance against noise, and stable orbit against chaos.

This matters now because while AI has opened a vast plane of computational possibility, the default output is overwhelmingly slop. Modelization, in Félix Guattari's sense, offers a way to work against this generative homogeneity. This is because models can be made that do not represent a picture of something that already exists, but rather extract tangible outputs from a field of pure potential. The visualizer is a small experiment in doing this deliberately, with a specific politics attached.

The talk will center on a live demonstration of the tool, using it to think through what modelization offers for contemporary computation from the architecture of generative systems to the institutional apparatuses that deploy them.

Bio

Andrew Culp is a Professor of Media History and Theory and the Director of the MA in Aesthetics and Politics program at the School of Critical Studies, California Institute of the Arts. His work combines media theory and radical politics, including the history and future of media, technology, and computational systems. His recent projects include two films with The Destructionist International Machines in Flames and Cargo: A Chronicle of Cargo Theft, and two book-length manuscripts on politics, technology, and civilizational collapse.

andrewculp.org

For more information about the MAT Seminar Series, go to:
seminar.mat.ucsb.edu.

Past Events  

News

Çağlarcan described his winning piece "Shadows" as an audiovisual transdisciplinary artwork that explores spiritual and social connections as his music overlays a selection of oil paintings by his brother, Güneş Çağlarcan, an accomplished painter and pianist.

For more information please read the article in the UCSB Current online magazine.

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The fellowship allows Croskey to pursue a project that she is passionate about - enabling marginalized communities to secure their place in the future historical record, ensuring that emergent technologies, such as AI, elevate and empower these groups by reflecting their histories.

"Receiving the NSF GRFP amid our current political climate has given me an even greater sense of responsibility to pursue my research with full force,” Croskey said."

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Read more in the UCSB College of Engineering Newsletter.

This year’s theme was “Myths and Legends”. Other artists receiving the award with Professor Kuchera-Morin were Mary Heebner, Gabriela Ruiz, Manjari Sharma, and Diana Thater.

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The software creates personalized visuals and abstract art in an immersive landscape that is based on the memories of the crew members. The news articles highlight their work on a software pipeline that was being used at the St. Kliment Ohridski base on Livingston Island, Antarctica.

For more information, please see:

UCSB's The Current news magazine article:
New frontiers for well-being in Antarctica and isolated spaces.

Santa Barbara Independent article:
UC Santa Barbara Researchers Design Tools to Combat Isolation in Extreme Environments.

www.iasonpaterakis.com

nefeliman.com

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Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Icescape

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Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Beach

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Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Plains

The title of the NSF award is Dynamic Control Systems for Manual-Computational Fabrication. Professor Jacobs was awarded the NSF Career Award to further her research in integrating skilled manual and material production with computational fabrication.

The CAREER Program offers the NSF's most prestigious awards in support of early-career faculty who have the potential to serve as academic role models in research and education and to lead advances in the mission of their department or organization.

Professor Jacobs thanks all of the amazing members the Expressive Computation Lab whose research contributed the intellectual foundations of this award.

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UCSB News: Making Automation More Human Through Innovative Fabrication Tools

NSF link: Dynamic Control Systems for Manual-Computational Fabrication

Expressive Computation Lab

Past News  

Showcase

Exhibition Catalogs

End of Year Show

About MAT

Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.

In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.

The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.

Alumni Testimonials