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George Legrady | Media Arts & Technology | Department of Art Courses |
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My courses focus on research and projects in
digital media arts, with an emphasis on systems, semiotics, information
theory and the impact of technology on representation, narrative and
cultural practices. The intent is to integrate high end technological
approaches into the design process for interactive media art: 1) conceptualization,
research and development of realtime interactivity 2) functions of
narrative and metaphoric expression in timed-based visualization and
interface design
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3) algorithmic aesthetics: the exploration
of computer programming, data organization and hardware design as
forms of aesthetic research and practice 4) the integration of cultural
analysis from diverse perspectives such as fine arts, critical theory,
linguistics, comparative literature, media studies, etc. as a means
to understand how culture and technology come together to generate
new forms of perception, paradigms and belief systems.
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| 2008 F |
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MAT
200a
Art & Technology (4 units)
Tues-Thurs 12:30-2:30pm, Interaction Visualization Lab 2611, Elings
Hall (CNSI) |
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Arts
130
Digital Visual Culture(4 units)
Tues-Thur 10am-11:30am - arts 1340 |
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The M200a course “Intersections of Art & Technology” is designed for arts-engineering interdisciplinary collaborative work. Students are teamed into 2 person artist-engineer groups to conceptualize and plan out the realization of a media arts project ready for submission to a competition, or festival.
The course begins by formulating artistic practice as a research activity, a form of prototyping of ideas that address materials, systems, processes, structure and content. For engineers and musicians, the course functions as an introduction to the discipline. For artists who come from a wide range of backgrounds, the course provides common ground and a platform where they can contribute their specialized knowledge.
Key topics: Artists in research labs; Media Arts literature overview; Discipline overview; Steps in prototyping; Classification; Data Visualization; Mapping; Optical-Computational processes; Space-Structure-Form; Machine culture; Numeric, geometric, algorithms; Design process; Bio, genetic, eco projects; sound art in installations.
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Digital Visual Culture is an upper division course that examines
the impact of digital processes on visual culture. The course includes
an overview of projects, methods, and resources relevant to artmaking
and its reception in the visual, spatial, temporal, conceptual and
cultural domains.
The course will discuss the following topics: Selected literature
overview; art as prototyping; systems of classification; 1960's
Experiments in Arts & Technology; the computational image; time-narrative;
space-structure & form; digital visual design; machine culture,
robotics; space-time & interactivity; numbers, systems, procedures,
data space and algorithms; bio-genetics, self-organizing systems;
arts-science hybrid practices.
Courseload consists of lecture attendance, weekly topic reviews,
attendance at selected visiting lectures, midterm test, and final
report.
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| 2008 spr |
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MAT
594
Experimental Projects in Optical-Computational Processes
Tuesday 10am-12pm, Thursday 10am-12pm - Estudio |
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A projects based, lecture and lab course to explore the intersections
of the optical camera and computers. Lecture topics will trace the
use of the optical camera from analog historical models, to experiments
in multiple exposure, spatial exploration, uses in surveillance,
medical, astronomy, data collection, and cameras as sensors for
machine vision and motion sensing.
Students define a project which may focus on creating non-conventional
cameras, computer/machine vision, interactive techniques, exploration
of devices dealing with optical representation such as anamorphs,
or non-optical image scanning (MRI, CAT scans, etc.) Final work
is a project documented through a research paper and project presentation.
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| 2008 W |
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MAT 256
Visual Design Through Algorithms: Explorations in Visual Perception
(4 units)
Profs. Jerry Gibson, George Legrady
Tuesday 1-2pm, Thursday 12-3pm - Estudio |
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MAT
259
Visualizing Information (4 units)
Tuesday 11am-1pm, Thursday 11am-1pm - Estudio |
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A team-taught course with goals to foster engineering-level research
in conjunction with the experimental approach of the visual arts.
Course consists of lectures, some readings, and team-based production
of 3 multimedia projects that explore mathematical visual processes,
interactivity and visual perception.
The course’s goals are to foster both engineering level research
in conjunction with the experimental approach of the Visual Arts.
Due to the inter-disciplinary nature of the course, students will
be expected to work in teams, to achieve meaningful results in both
Engineering and the Arts.
Course structure: weekly lectures by each faculty followed by lab
production work.
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A lecture and lab course to explore the visual organization and
representation of information. Lectures and readings will focus
on a range of conceptual models of data visual mapping as implemented
in various disciplines, artistic, statistical and scientific, that
are used to represent information visually.
Topics will include: Metadata, systems of classification, algorithmic
models, time based linear animation, visual narrative, self-organizing
and other mapping and visualization algorithms. Technical lab demonstrations
will focus on SQL, PHP, and the Kohonen algorithm. Students will
come to the course with the intent to explore and produce visualizations
based on data sets of their choice.
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| 2007 F |
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MAT
200a
Art & Technology (4 units)
Tues-Thurs 1-3pm, Interaction Visualization Lab 2611, Elings Hall
(CNSI) |
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Arts
130
Digital Visual Culture(4 units)
Thur 10am-12pm, Friday 10am-12pm - arts 1340 |
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The M200a course “Intersections of Art & Technology” is designed for arts-engineering interdisciplinary collaborative work. Students are teamed into 2 person artist-engineer groups to conceptualize and plan out the realization of a media arts project ready for submission to a competition, or festival.
The course begins by formulating artistic practice as a research activity, a form of prototyping of ideas that address materials, systems, processes, structure and content. For engineers and musicians, the course functions as an introduction to the discipline. For artists who come from a wide range of backgrounds, the course provides common ground and a platform where they can contribute their specialized knowledge.
Key topics: Artists in research labs; Media Arts literature overview; Discipline overview; Steps in prototyping; Classification; Data Visualization; Mapping; Optical-Computational processes; Space-Structure-Form; Machine culture; Numeric, geometric, algorithms; Design process; Bio, genetic, eco projects; sound art in installations.
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Digital Visual Culture is an upper division course that provides
an overview of projects, methods, and resources representative of
the impact of digital processes on artmaking and its reception in
the visual, spatial, temporal, conceptual and cultural domains.
The course will discuss the following topics: Selected literature
overview; art as prototyping; 1960's Experiments in Arts & Technology;
the computational image; time-narrative; space-structure & form;
digital visual design; machine culture, robotics; space-time &
interactivity; numbers, systems, procedures, data space and algorithms;
bio-genetics, self-organizing systems; arts-science hybrid practices.
Courseload consists of lecture attendance, weekly topic reviews,
attendance at selected visiting lectures, midterm test, and final
report.
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| 2007 W |
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MAT 256
Visual Design Through Algorithms: Explorations in Visual Perception
(4 units)
Profs. Jerry Gibson, George Legrady
Tuesday 1-2pm, Thursday 12-3pm - Estudio |
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MAT
259
Visualizing Information (4 units)
Tuesday 11am-1pm, Thursday 11am-1pm - Estudio |
|
A team-taught course with goals to foster engineering-level research
in conjunction with the experimental approach of the visual arts.
Course consists of lectures, some readings, and team-based production
of 3 multimedia projects that explore mathematical visual processes,
interactivity and visual perception.
The course’s goals are to foster both engineering level research
in conjunction with the experimental approach of the Visual Arts.
Due to the inter-disciplinary nature of the course, students will
be expected to work in teams, to achieve meaningful results in both
Engineering and the Arts.
Course structure: weekly lectures by each faculty followed by lab
production work.
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A lecture and lab course to explore the aesthetic organization of
information. Lectures and readings will focus on a range of conceptual
models of data visual mapping as implemented in various disciplines,
artistic, statistical and scientific, that are used to represent
information visually.
Topics will include: Metadata, systems of classification, algorithmic
models, time based linear animation, visual narrative, self-organizing
and other mapping and visualization algorithms. Technical lab demonstrations
will focus on SQL, PHP, and the Kohonen algorithm. Students will
come to the course with the intent to explore and produce visualizations
based on data sets of their choice.
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| 2006 F |
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MAT
200a
Art & Technology (4 units)
Thur 1-3pm, Friday 1-3pm - Estudio |
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Art
130
Visual Art As Culture(4 units)
Thur 10am-12pm, Friday 10am-12pm - arts 1340 |
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The seminar provides an overview of the digital media arts discipline
with an emphasis on innovative technological research as it relates
to Visual and Spatial Arts activities. The intention of the 200A
CORE seminar is to introduce the issues, directions and institutions
of digital media arts practice, provide a range of examples, and
reveal multidisciplinary possibilities for intersecting research
and production in arts-engineering collaborative projects. Knowledge
acquired in this course will be instrumental in shaping research
directions and final projects for MAT students.
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Exploration of the visual arts in a wide range of socio-cultural
and economic contexts. Topics include art’s changing role
in relation to the shifting parameters of culture, economy, high
and low culture and new technologies.
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| 2006 W |
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MAT 256
Visual Design Through Algorithms: Explorations in Visual Perception
(4 units)
Profs. Jerry Gibson, George Legrady
Tuesday 1-2pm, Thursday 12-3pm - Estudio |
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MAT
259
Visualizing Information (4 units)
Tuesday 10am-12pm, Thursday 10am-12pm - Estudio |
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A team-taught course with goals to foster engineering-level research
in conjunction with the experimental approach of the visual arts.
Course consists of lectures, some readings, and team-based production
of 3 multimedia projects that explore mathematical visual processes,
interactivity and visual perception.
The course’s goals are to foster both engineering level research
in conjunction with the experimental approach of the Visual Arts.
Due to the inter-disciplinary nature of the course, students will
be expected to work in teams, to achieve meaningful results in both
Engineering and the Arts.
Course structure: weekly lectures by each faculty followed by lab
production work.
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A lecture and lab course to investigate the organization of information
for visualizations, and explore methods of visualizing data as a
way to access new insights.
Lectures and readings will focus on a range of conceptual models
of data visual mapping as implemented in scientific visualization:
(http://iv.slis.indiana.edu/sw/index.html), and the formal design
qualities of data visualization such as (http://www.visualcomplexity.com/vc/)
and (http://www.cybergeography.org/atlas/).
Students will come to the course with the intent to produce a visualization
based on a set of data of their choice.
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| 2006 W |
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MAT 594GL
Tutorial (4 units)
Scheduled Meetings, Art Dept, Rm 2222
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A graduate tutorial course focused on individual research and production
as determined by instructor.
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| 2005 F |
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MAT 200a
Media Art & Technology
(4 units)
Thur 1-3pm - E-studio, Art Dept, Rm 2220
Fri 1-3pm - E-studio, or Eng Conference Room |
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ARTS
102
Aesthetics of the Algorithmic
Image (4 units)
Wed-Fri 10:00-12:00 pm, E-studio, Art Dept, Rm 2220 |
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The seminar provides an overview of the digital media arts discipline
with an emphasis on innovative technological research as it relates
to Visual and Spatial Arts activities. The intention of the 200A
CORE seminar is to introduce the issues, directions and institutions
of digital media arts practice, provide a range of examples, and
reveal multidisciplinary possibilities for intersecting research
and production in arts-engineering collaborative projects. Knowledge
acquired in this course will be instrumental in shaping research
directions and final projects for MAT students. It is therefore
critical that the course be taken in the first year of the MAT graduate
studies.
The seminar will incorporate the Digital Media Lecture Series consisting
of lectures by visiting digital media practitioners and theorists
in conjunction with the IGERT lecture series. Wednesdays meetings
will consist of seminar related activities: faculty presentations,
class discussions of student readings, research and presentations.
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What is a digital image? What are the implications of an art practice
that is grounded in numeric code? The focus of this course is to
arrive at an understanding of the transformation of the image from
analogue to digital data and to discover aesthetic possibilities
for algorithmic visualization.
Students will gain production skills in creating and processing
digital images through computer code, and learn how to work with
algorithms to produce images from pure mathematical data. Topics
addressed through weekly lectures, readings, and demos will consider
algorithms as an artistic tool for producing visualization: Information
Theory’s noise and signal, aesthetics based on the executable
code, and the influence of the conceptual art movement of the 1960s.
An introduction to creating through computer code will be the basic
production tool.
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| 2005 W |
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MAT 256
Visual Design Through Algorithms: Explorations in Visual Perception
(4 units)
Profs. Jerry Gibson, George Legrady
Tuesday 1-2pm, Thursday 12-3pm - Estudio |
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ARTS
22
Conceptual
Strategies in Digital Media (4 units)
Tuesdays 5:00-6:50 pm, HSSB-1173 |
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The course will focus on the production of an interactive installation
where aesthetic and technical issues in the production of an interactive
telematic visual environment will be addressed. Topics to be covered
include visual perception, delivery of real-time televisual signals,
design and implementation of 3D devices to control remote cameras,
and to record viewer actions, insertion of controlled distortions,
and the measurement of significant human responses.
The course’s goals are to foster both engineering level research
in conjunction with the experimental approach of the Visual Arts.
Due to the interdisciplinary nature of the course, students will
be expected to work in teams, to achieve meaningful results in both
Engineering and the Arts.
Course structure: weekly lectures by each faculty followed by lab
production work.
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Prerequisites: Art Studio 1A, 4D recommended;
open to non-majors. May be repeated for credit to maximum of 8 units.
Letter grade required for majors.
Lower Division lecture class, taught at the practical level in section
by Teaching Assistants. An introductory course to the digital media
arts discipline where students are introduced to conceptual, cultural,
technical, theoretical issues and methodologies addressing the production
of 2D based digital media projects. Topics addressed include interface
design, data classification, information systems, chance, noise,
and mapping. Students are introduced to Photoshop, html, and basic
programming to realize the assignments.
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| 2004 F |
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MAT
200A
Art & Technology
Monday 5-7pm - HSSB 1174
Wednesday 5-7pm - Estudio |
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ARTS 185GL
Advanced Tutorial(4 units)
Monday 5-7pm - HSSB 1174
Wednesday 3-7pm - Estudio |
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The seminar provides an overview of the digital media arts discipline
with an emphasis on innovative technological research as it relates to Visual and Spatial Arts
activities. The intention of the 200A CORE seminar is to introduce
the issues, directions and institutions of digital media arts practice,
provide a range of examples, and reveal multidisciplinary possibilities
for intersecting research and production in arts-engineering
collaborative projects. Knowledge acquired in this course will be
instrumental in shaping research directions and final projects for
MAT students. It is therefore critical that the course be taken
in the first year of the MAT graduate studies.
The seminar will incorporate the Digital Media Lecture Series consisting
of lectures by visiting digital media practitioners and theorists
on Monday evenings. Wednesdays meetings
will consist of seminar related activities: faculty presentations, class discussions of student
readings, research and presentations. The presentations and final
project is to be realized as a web document.
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Prerequisites: Arts 22, Arts102 or Arts122, and consent of the instructor.
An upper division tutorial course for advanced students wanting to
undertake individual research and production within the context of
a graduate level discourse. |
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2004 S |
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| 2004 S |
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MAT 594L
Research Tutorial(4 units)
Individual schedule |
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ARTS
102
Digital Media ToolBox (4 units)
THE AESTHETICS OF (VISUAL) NOISE
Tues-Thurs 10:00-12:50 pm, E-studio |
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MAT594L is a project based tutorial course consisting of research
and project realization supervised through individual meetings.
Each student defines a research project of interest to them, then
a plan for the quarter is defined. The project is realized through
the duration of the quarter. Students meet with faculty through
individual meetings every week, or every 2nd week. There is a group
presentation at the end of the quarter.
The conditions for completion of the course are as follows:
- Research project is defined at beginning
- Project is realized during quarter
- Individual meetings throughout quarter
- Presentation at the end of the quarter
- Web documentation to be added to course website.
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In the conventional relationship between signal and noise , engineers
normally aim to minimize noise (unwanted or unplanned information)
to purify the signal (planned and ordered information). The goal of
this semester's research and work will be to collect data, examine,
extract and synthesize meaning out of noise and create projects using
noise. Students' work will include research, data collecting, and
projects based on topics covered in the lectures.
Material presented to the class will begin with a historical review
with Russolo's "art of noise" (Futurism 1920’s,) Pierre
Schaeffer's "musique concrete" (radio era 1950's), vacuum
cleaner sounds; expressions of noise in nature and art throughout
the 20th and 21st Century: Futurism, Surrealism, Abstract Expressionism,
surveillance image processing algorithms, (1960's), weather patterns
(chaos theory), genomics, streaming online data, etc. Basic technical
examples will cover Brownian motion, Gaussian distribution, random
walks, an overview of Claude Shannon's Information Theory (redundancy,
entropy, channel).
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| 2004 W |
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MAT 594
Visual Design Through Algorithms: Visual Explorations of Physical
Processes (4 units)
Profs. Jerry Gibson, George Legrady
Tuesday 1-2pm, Thursday 12-3pm - Estudio |
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ARTS
122
Advanced Projects in Interactive Media (4 units)
AN INTRODUCTION TO THE AESTHETICS OF ALGORITHMIC VISUALIZATION
Tues-Thurs 10:00-12:50 pm, E-studio |
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The course will consist of an overview of mathematical processes
and algorithms related to fundamental engineering results, leading
to innovative experimentations in visualizations through the learned
algorithms. Topics to be covered include 1) Filtering, sampling,
and reconstruction, 2) Fourier Series, Orthogonal Series, and Approximations,
3) Convolution and System Response, 4) Transfer Functions and Filtering,
5) Mutual Information, 6) The likelihood ratio and hypothesis testing,
7) Markov Chains, 8) Discrete Transforms, Self-similar transforms.
The course’s goals are to foster both engineering level research
in conjunction with the experimental approach of the Visual Arts.
Due to the inter-disciplinary nature of the course, students will
be expected to work in teams, to achieve meaningful results in both
Engineering and the Arts.
Course structure: weekly lectures by each faculty followed by lab
production work.
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An undergraduate art course focused on the aesthetics of algorithmic
visualization. Students will be given an overview of designing still
and time-based visualizations through writing basic computer scripts
and resulting in large scale prints or digital video.
Topics addressed through weekly lectures, readings, and demos will
consider algorithms as a tool for producing visualization: Information
Theory’s noise and signal, aesthetics based on the executable
code, and the influence of the conceptual art movement of the 1960s.
Writing computer code will be the basic production tool. A knowledge
of coputer programming is definitely useful but not necessary as the
basics will be covered.
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| 2003 Spr |
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MAT 253
NavigatingInformation Space
Monday 5-7pm, Wednesday 5-7pm - Estudio |
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MAT 253 is a self-directed project based course where each student
will be responsible for defining all aspects of their project's
goals, production and realization. The projects can address any
topic of individual interest and any production goals from pure
technical solutions to applied or creative work as long as it integrates
camera vision, the issue of interface and digital technology. The
expectation is that students will be conversant or acquire the necessary
technical skills to realize a working project or tangible product
such as a software, a prototype, or an artwork. Interdisciplinary
team-based work is encouraged as the function of the course is to
provide a forum for concept development, solution methods, information
exchange and project realization.
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| 2003 W |
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MAT
200A
Art & Technology
Monday 5-7pm - HSSB 1174
Wednesday 5-7pm - Estudio |
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ARTS
22
Conceptual Strategies in Digital Media (4 units)
Tuesdays 6:30-8:20 pm, HSSB-1173 |
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The seminar provides an overview of developments in digital media
practice of the last four decades with an emphasis on the intersection
of art practice and innovative technological research as it relates
to visual and spatial arts. The intention of the 200A CORE seminar
is to introduce the issues, directions and institutions of digital
media practice, provide a range of examples, and reveal multidisciplinary
possibilities for intersecting technological research and production
in multimedia projects. Knowledge acquired in this course will be
instrumental in shaping research directions and final projects for
MAT students. It is therefore critical that the course be taken
in the first year of the MAT graduate studies.
The seminar will incorporate the Digital Media Lecture Series consisting
of regular lectures by visiting digital media practitioners and
theorists to be given on Monday evenings from 5mp to 7pm. Wednesdays
meetings will consist of faculty presentations, class discussions
of student readings, research and presentations. The presentations
and final project is to be realized as a web document.
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Prerequisites: Art Studio 1A, 4D recommended; open to non-majors.
May be repeated for credit to maximum of 8 units. Letter grade required
for majors.
Lower Division lecture class, taught at the practical level in section
by Teaching Assistants. This is the introductory course to digital
media processes where students are introduced to conceptual, cultural,
technical, theoretical issues and methodologies addressing the production
of 2D based digital media projects. Topics addressed include interface
design, data classification, information systems, chance, noise, and
mapping. Students are introduced to Photoshop, and html to realize
the assignments. |
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| 2002 F |
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MAT
251
Motion Sensing Interactive Installation Design
Monday 5-9pm - estudio |
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ARTS
22
Conceptual Strategies in Digital Media (4 units)
Tuesdays 6:30-8:20 pm, HSSB-1173 |
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A MAT graduate level projects course in which students will learn
how to design and produce an interactive artwork where the movement
of the spectator sensed through a video camera in a defined space
will be used to control and select data of images and sounds in
an installation. Students will work in small teams to design and
implement a project of their own which will explore feedback interaction.
The course will concentrate on the conventions and design of interactive
installations, and the planning of the dramaturgy for human-computer
feedback interaction, taking into consideration the perceptual and
social dynamics of audience location and movement. Students will
conceptualize and produce a project while learning the technical
skills. The task will be to create a work that will be "event" based
and successfully integrate sound, text, image through the sensing
of movement, or behavior of participants over time.
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Prerequisites: Art Studio 1A, 4D recommended; open to non-majors.
May be repeated for credit to maximum of 8 units. Letter grade required
for majors.
Lower Division lecture class, taught at the practical level in section
by Teaching Assistants. This is the introductory course to digital
media processes where students are introduced to conceptual, cultural,
technical, theoretical issues and methodologies addressing the production
of 2D based digital media projects. Topics addressed include interface
design, data classification, information systems, chance, noise, and
mapping. Students are introduced to Photoshop, and html to realize
the assignments. |
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| 2002 S |
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MAT
251
Projects in Camera Controls as Interface in Real and Virtual Spaces
Monday 5-7pm - estudio |
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ARTS
22
Conceptual Strategies in Digital Media (4 units)
Lecture Thursdays 6-8pm |
MAT 251 is a self-directed project based course where each student
will be responsible for defining all aspects of their project's goals,
production and realization. The projects can address any topic of
individual interest and any production goals from pure technical solutions
to applied or creative work as long as it integrates camera vision,
the issue of interface and digital technology. The expectation is
that students will be conversant or acquire the necessary technical
skills to realize a working project or tangible product such as a
software, a prototype, or an artwork. Interdisciplinary team-based
work is encouraged as the function of the course is to provide a forum
for concept development, solution methods, information exchange and
project realization.
|
|
Prerequisites: Art Studio 1A, 4D recommended; open to non-majors.
May be repeated for credit to maximum of 8 units. Letter grade required
for majors.
Lower Division lecture class, taught at the practical level in section
by Teaching Assistants. This is the introductory course to digital
media processes where students are introduced to conceptual, cultural,
technical, theoretical issues and methodologies addressing the production
of 2D based digital media projects. Topics addressed include interface
design, data classification, information systems, chance, noise, and
mapping. Students are introduced to Photoshop, and html to realize
the assignments. |
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| 2002 W |
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MAT
200A
Art & Technology
Monday 5-7pm - HSSB 1174
Wednesday 5-7pm - Estudio |
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ARTS
122
Advanced Projects in Interactive Media
Monday and Wednesday 1 to 3:30pm, Kerr Hall, estudio |
This survey course provides an overview of developments in digital
media practice of the last two decades with an emphasis on the intersection
of art practice and innovative technological research as it relates
to visual and spatial arts. The seminar will incorporate the Digital
Media Lecture Series consisting of regular lectures by visiting digital
media practitioners and theorists. |
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An advanced studio course in interface design and interactivity. The
course will address issues and concepts of interface design with a
special focus on metaphoric visualization at the nanolevel and motion
sensing interactivity. Students will be introduced to the topic of
nanotechnology and camera motion sensing using the Trackthemcolors
Xtra conjunction with the Lingo scripting language in the Macromedia
Director environment. Familiarity with Macromedia Director and Lingo
scripting language is a prerequisite.
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| 2001 F |
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MAT
251
Camera Controls as Interface in Real and Virtual Spaces |
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Phelps Hall 1517 (G4 lab) - ARTS 2222 (Estudio)
Monday 5 p.m. to 9 p.m. |
Information design and interactive media installation production are
brought together in this course through the implementation of camera
motion sensing as a means of controlling data selection of images
and sounds. Students will work in small teams to design and implement
a project of their own which will explore how to create information
selection beyond the convention of the keyboard and mouse.In addition
to the technical introduction, the course will closely look at the
meaning of interactivity, interaction design, and the planning of
the dramaturgy for human-computer feedback interaction, taking into
consideration the perceptual and social dynamics of audience location
and movement.
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of interactivity in installations and take into consideration the
social dynamics of audience movement and public space. Students will
conceptualize and produce a project while learning the technical skills.
The task will be to create a work that will be "event" based
and successfully integrate sound, text, image with the sensing of
movement, or behavior of people in a public space. |
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| 2001 S |
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ARTS
194
Human Space Tool user interface design methodology |
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Phelps Hall 1517 (G4 lab) - ARTS 2222 (Estudio)
Tues-Thurs 12:00 pm to 2:50 pm |
Human Space Tool, user face design methodology will be team taught
by Professor George Legrady and visiting professor of design Martin
Grothmaak, Projekttriangle, Stuttgart. This course will focus on the
acquisition of conceptual, design and practical skills necessary for
the development of an innovative and professional digital user-interface
design.The course will consist of two components:
PART 1 - A study about user interface design with an emphasis on the
following issues: what is user interface design? |
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what is user-ergonomy? what are the social aspects of web interaction?
what is information architecture? what are the main basic parameters
of information design?Some methods will be introduced by which to
visualize abstract dynamic processes, define orientation, navigation,
workflow, "dramaturgie", aesthetics, and visualization models.
These will be discussed through examples and research projects.
PART 2 - It will involve the creation of teams who will apply the
learned methodologies and techniques to create a redesign of two existing
campus web sites.
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| 2001 SPR |
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MAT
200A
Survey of Art and Technology
ARTS 2222 (Estudio)
Tues-Thurs 10:00 a.m. to 11:50 p.m. |
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ARTS 122
Advanced Topics in Digital Media
Phelps Hall 1517 (G4 lab)
Tues-Thurs 2:00pm to 4:50pm |
This survey course provides an overview of developments in digital
media practice of the last two decades with an emphasis on the intersection
of art practice and innovative technological research as it relates
to visual and spatial arts. |
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A production course in interactive media with a conceptual approach
to the structuring of information. Digital environments require metaphor
based models by which they become meaningful to the user. Relevant
topics specific to the course such as metaphor, multi-linearity, Peirces
semiotics (signs), Shannons Information theory, narrative strategies,
plot development through layering fragmentation, mapping, icons/logos,
and the shift in meaning that takes place through time, will be covered
through lecture and visual presentations.
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MAT
203
The Intersection of Art, Technology and Culture
ARTS 2222 (E-Studio)
Tues-Thurs 10:00 am to 12:00 pm |
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ARTS 122
Advanced Topics in Digital Media
Phelps Hall 1517 (G4 lab)
Tues-Thurs 2:00pm to 4:50pm |
A seminar that reviews current issues, methods, questions related
to how art practice, and visual culture intersect with technology
and culture, with special attention to convergences and differences
between the various related industries. The seminar will begin with
two texts that address the process of artistic practice and its transition
from personal experience to its integration into the discipline's
discourse. In addition to the readings, weekly presentations will
be given on time based interactive art and other relevant works to
the topics at hand.
Student workload consists of participation, regular presentation of
the readings, a brief report in HTML of each presented readings and
a student defined final project to come out of the topics covered
in discussions. |
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Multimedia production with a focus on strategies of narrative for
fine arts studio work. Production work to explore the organization
and visualization of information expressed through complex, multi-linear
structures. Emphasis is on innovative ways by which to conceptualize,
design and create interactive media that go beyond the conventions
of commercial productions. Students will be expected to demonstrate
skills in three areas: creativity and conceptual thinking, interface
design, and technical skills in production and Macromedia Director's
Lingo programming language. |
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